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OpenRT
The goal of the "OpenRT Real Time Ray Tracing Project" was to develop ray tracing to the point where it offers an alternative to the current…
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OpenGL
Ray tracing (graphics)
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
Hierarchical architecture for motion and depth estimations based on color cues
Francisco Barranco
,
Matteo Tomasi
,
Mauricio Vanegas
,
Javier Díaz
,
Sara Granados
,
E. Ros
Journal of Real-Time Image Processing
2012
Corpus ID: 255311581
This work presents an FPGA implementation of a highly parallel architecture for the motion and disparity estimations of color…
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2005
2005
The OpenRT-API
I. Wald
SIGGRAPH Courses
2005
Corpus ID: 14059919
In the preceding course sections, all the basic constituents of a complete realtime ray tracing engine have been described: A…
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2005
2005
DE-tree ray tracing and box-query performance data
Miguel R. Zuniga
2005
Corpus ID: 18945840
A solenoid valve especially intended for wet-room fittings. It has a housing with an intake and an outlet sealed off from each…
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Review
2005
Review
2005
Writing OpenRT shaders
I. Wald
SIGGRAPH Courses
2005
Corpus ID: 39656076
• Purpose of this talk: A " tour de force " of OpenRT shaders – Brief tutorial on how to write OpenRT shaders – Only the basics…
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2005
2005
The RTRT core
I. Wald
SIGGRAPH Courses
2005
Corpus ID: 18871959
The overall design decisions of the RTRT/OpenRT framework are described in detail in [Wald04]. To summarize the most important…
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2004
2004
VRML scene graphs on an interactive ray tracing engine
Andreas Dietrich
,
Ingo Wald
,
Markus Wagner
,
Philipp Slusallek
IEEE Virtual Reality
2004
Corpus ID: 263890805
With the recent advances in ray tracing technology, high-quality image generation at interactive rates has finally become a…
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2004
2004
NWU-CS-04-47 Oct 28 , 2004 Temporally Adaptive Frameless Rendering
Abhinav Dayal
,
Cliff Woolley
,
D. Luebke
,
B. Watson
2004
Corpus ID: 14578736
Recent advances in computational power and algorithmic sophistication have made ray tracing an increasingly viable and attractive…
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2004
2004
Interactive In-Shader Image-Based Visual Hull Reconstruction and Compositing of Actors in a Distributed Ray Tracing Framework
Andreas Pomi
,
Simon Hoffmann
,
P. Slusallek
2004
Corpus ID: 14510316
High-quality mixed reality rendering is the art of combining synthetic and photographic images in a photorealistically consistent…
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2003
2003
Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments
Andreas Pomi
,
Gerd Mannitt
,
I. Wald
,
P. Slusallek
International Symposium on Vision, Modeling, and…
2003
Corpus ID: 16625647
The realm of mixed reality applications lies in blending rendered images with images of the real world. This requires highly…
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1995
1995
Une approche mixte réseaux de Pétri et modélisation orientée-objet : le formalisme OPenRT pour la modélisation de systèmes distribués temps réel
Marcello Peixoto Bax
1995
Corpus ID: 169733789
Avec l'evolution des techniques informatiques materielles et logicielles, les systemes pour le controle de procedes industriels…
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