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OpenRT
The goal of the "OpenRT Real Time Ray Tracing Project" was to develop ray tracing to the point where it offers an alternative to the current…
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OpenGL
Ray tracing (graphics)
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
Hierarchical architecture for motion and depth estimations based on color cues
Francisco Barranco
,
Matteo Tomasi
,
Mauricio Vanegas
,
Javier Díaz
,
Sara Granados
,
E. Ros
Journal of Real-Time Image Processing
2012
Corpus ID: 255311581
This work presents an FPGA implementation of a highly parallel architecture for the motion and disparity estimations of color…
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2009
2009
RTSG: ray tracing for X3D via a flexible rendering framework
D. Rubinstein
,
Iliyan Georgiev
,
Benjamin Schug
,
P. Slusallek
International Conference on 3D Technologies for…
2009
Corpus ID: 4672739
VRML and X3D are the most widely adopted standards for interactive 3D content interchange. However, they are both designed around…
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2007
2007
Coherent Metropolis Light Transport with Multiple-Try Mutations
B. Segovia
,
J. Iehl
,
B. Péroche
2007
Corpus ID: 18709785
We present in this paper an effective way to implement coherent versions of Metropolis Light Transport (MLT) by using a class of…
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2005
2005
Fast Ray Traversal of Unstructured Volume Data using Plucker Tests
G. Marmitt
,
P. Slusallek
2005
Corpus ID: 11866838
The importance of high-performance rendering of unstructu red data sets has increased significantly mainly due to its use in scie…
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2005
2005
Interactive Ray Tracing for Virtual TV Studio Applications
Andreas Pomi
,
P. Slusallek
Journal of Virtual Reality and Broadcasting
2005
Corpus ID: 17241894
JVRB, 2(2005), no. 1. - In the last years, the well known ray tracing algorithm gained new popularity with the introduction of…
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2005
2005
The OpenRT-API
I. Wald
SIGGRAPH Courses
2005
Corpus ID: 14059919
In the preceding course sections, all the basic constituents of a complete realtime ray tracing engine have been described: A…
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2004
2004
VRML scene graphs on an interactive ray tracing engine
A. Dietrich
,
I. Wald
,
Markus Wagner
,
P. Slusallek
IEEE Virtual Reality
2004
Corpus ID: 6147014
With the recent advances in ray tracing technology, high-quality image generation at interactive rates has finally become a…
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Highly Cited
2004
Highly Cited
2004
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
G. Marmitt
,
Andreas Kleer
,
I. Wald
,
H. Friedrich
,
P. Slusallek
International Symposium on Vision, Modeling, and…
2004
Corpus ID: 6522301
A new intersection algorithm for iso-surface volume ray tracing increases performance by roughly a factor of three compared to…
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2003
2003
Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments
Andreas Pomi
,
Gerd Mannitt
,
I. Wald
,
P. Slusallek
International Symposium on Vision, Modeling, and…
2003
Corpus ID: 16625647
The realm of mixed reality applications lies in blending rendered images with images of the real world. This requires highly…
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Highly Cited
2003
Highly Cited
2003
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
A. Dietrich
,
I. Wald
,
C. Benthin
,
P. Slusallek
2003
Corpus ID: 8214145
For more than a decade now, interactive graphics has been shaped by triangle rasterization technology and the corresponding…
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