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OpenGL Shading Language
Known as:
Glsl
, Glslang
, OpenGL Shader Language
OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. It was…
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Related topics
Related topics
36 relations
3D computer graphics
Away3D
Blinn–Phong shading model
C++
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Optimized Visibility Functions for Revectorization-Based Shadow Mapping
Márcio C. F. Macedo
,
A. Apolinario
,
Karl Apaza-Agüero
arXiv.org
2017
Corpus ID: 26263611
High-quality shadow anti-aliasing is a challenging problem in shadow mapping. Revectorization-based shadow mapping (RBSM…
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2016
2016
High performance volumetric modelling from silhouette: GPU-image-based visual hull
Abdelhak Saouli
,
M. C. Babahenini
ACS/IEEE International Conference on Computer…
2016
Corpus ID: 195955342
In this paper, we present a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible…
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2015
2015
Advanced texture filtering: a versatile framework for reconstructing multi-dimensional image data on heterogeneous architectures
Stefan Zellmann
,
Yvonne Percan
,
U. Lang
Electronic imaging
2015
Corpus ID: 5621057
Reconstruction of 2-d image primitives or of 3-d volumetric primitives is one of the most common operations performed by the…
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2014
2014
Efficient Ray Tracing For Mobile Devices
R. Aroxa
2014
Corpus ID: 59043517
The demand for mobile devices with higher graphics performance has increased substantially in the past few years. Most mobile…
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2013
2013
OpenGL 4 shading language cookbook : over 70 recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using OpenGL and GLSL 4.x
David A. Wolff
2013
Corpus ID: 60345696
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of…
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2012
2012
Total Ozone and UV Solar Radiation with Brewer Spectrophotometers at Norikura Station on the Japanese High Mountain in Recent Three Years
Mahito Ito
,
S. Shimizu
,
+4 authors
H. Ishitsuka
2012
Corpus ID: 174777769
Abstract Japan Meteorological Agency (JMA) started “Observations of Total Ozone and UV Solar Radiation with Brewer…
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2011
2011
GPGPU Cloth Simulation Using GLSL, OpenCL and CUDA
M. Fratarcangeli
2011
Corpus ID: 64307379
2011
2011
Automatic Generation of Wrapper Code for Video Processing Functions
Daniel Oliveira Dantas
,
J. Barrera
2011
Corpus ID: 54652693
Processing video with GPUs requires the use of an API such as OpenGL or CUDA API. Recent advances are libraries such as GPUCV…
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2010
2010
Visual Occlusion in Outdoor Augmented Reality Using TOF Camera and OpenGL Frame Buffer
Suyang Dong
2010
Corpus ID: 11907564
Augmented Reality (AR) has the potential of being an effective visualization tool for planning and operations design in…
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2006
2006
Release Notes for NVIDIA OpenGL Shading Language Support
2006
Corpus ID: 27703245
In addition to the base GLSL 1.2 version, the extensions GL_EXT_gpu_shader4, GL_EXT_geometry_shader4, and GL_EXT_bindable_uniform…
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