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OpenGL Shading Language

Known as: Glsl, Glslang, OpenGL Shader Language 
OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. It was… 
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Papers overview

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2017
2017
High-quality shadow anti-aliasing is a challenging problem in shadow mapping. Revectorization-based shadow mapping (RBSM… 
2016
2016
In this paper, we present a GPU accelerated volume carving technique, that aims to estimate and render on the fly all visible… 
2015
2015
Reconstruction of 2-d image primitives or of 3-d volumetric primitives is one of the most common operations performed by the… 
2014
2014
The demand for mobile devices with higher graphics performance has increased substantially in the past few years. Most mobile… 
2013
2013
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of… 
2012
2012
Abstract Japan Meteorological Agency (JMA) started “Observations of Total Ozone and UV Solar Radiation with Brewer… 
2011
2011
Processing video with GPUs requires the use of an API such as OpenGL or CUDA API. Recent advances are libraries such as GPUCV… 
2010
2010
Augmented Reality (AR) has the potential of being an effective visualization tool for planning and operations design in… 
2006
2006
  • 2006
  • Corpus ID: 27703245
In addition to the base GLSL 1.2 version, the extensions GL_EXT_gpu_shader4, GL_EXT_geometry_shader4, and GL_EXT_bindable_uniform…