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OpenGL Shading Language
Known as:
Glsl
, Glslang
, OpenGL Shader Language
OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. It was…
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Related topics
Related topics
36 relations
3D computer graphics
Away3D
Blinn–Phong shading model
C++
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Bringing Together Dynamic Geometry Software and the Graphics Processing Unit
Aaron Montag
,
Jürgen Richter-Gebert
arXiv.org
2018
Corpus ID: 52002194
We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics…
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2015
2015
GPU-based inverse rendering with multi-objective particle swarm optimization
Koki Nagano
,
T. Collins
,
Chi-An Chen
,
A. Nakano
SIGGRAPH Asia Visualization in High Performance…
2015
Corpus ID: 9731941
We present a novel, GPU-accelerated per-pixel inverse rendering (IR) optimization algorithm based on Particle Swarm Optimization…
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2015
2015
A study of graphics hardware accelerated particle swarm optimization with digital pheromones
Vijay Kalivarapu
,
E. Winer
Structural And Multidisciplinary Optimization
2015
Corpus ID: 62664698
Programmable Graphics Processing Units (GPUs) have lately become a promising means to perform scientific computations. Modern…
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2012
2012
Accelerating Development and Execution Speed with Just-in-Time GPU Code Generation
P. Eastman
,
V. Pande
2012
Corpus ID: 64314431
2012
2012
Holovideo: Real-time 3D range video encoding and decoding on GPU
Nikolaus Karpinsky
,
Song Zhang
2012
Corpus ID: 34271061
2011
2011
Direct Visualization of Particle-Partition of Unity Data
Markus Üffinger
,
Marc Alexander Schweitzer
,
F. Sadlo
,
T. Ertl
International Symposium on Vision, Modeling, and…
2011
Corpus ID: 16184915
Direct visualization of higher-order data provides manifold advantages over the traditional approach, which is based on…
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2010
2010
Visual Occlusion in Outdoor Augmented Reality Using TOF Camera and OpenGL Frame Buffer
Suyang Dong
2010
Corpus ID: 11907564
Augmented Reality (AR) has the potential of being an effective visualization tool for planning and operations design in…
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2009
2009
Research on Lighting Algorithms by OpenGL Shading Language
Zhao Zhengxu
2009
Corpus ID: 63792798
Distance attenuation algorithm and spot light′s internal and external cones algorithm are used to create more realistic rendering…
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2007
2007
RTSL: a Ray Tracing Shading Language
Steven G. Parker
,
Solomon Boulos
,
James Bigler
,
Austin Robison
IEEE Symposium on Interactive Ray Tracing
2007
Corpus ID: 11249849
We present a new domain-specific programming language suitable for extending both interactive and non-interactive ray tracing…
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2006
2006
Release Notes for NVIDIA OpenGL Shading Language Support
2006
Corpus ID: 27703245
In addition to the base GLSL 1.2 version, the extensions GL_EXT_gpu_shader4, GL_EXT_geometry_shader4, and GL_EXT_bindable_uniform…
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