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OpenGL Shading Language
Known as:
Glsl
, Glslang
, OpenGL Shader Language
OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. It was…
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Related topics
Related topics
36 relations
3D computer graphics
Away3D
Blinn–Phong shading model
C++
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Bringing Together Dynamic Geometry Software and the Graphics Processing Unit
Aaron Montag
,
Jürgen Richter-Gebert
arXiv.org
2018
Corpus ID: 52002194
We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics…
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Review
2014
Review
2014
A Survey of Efficient Representations for Independent Unit Vectors
Zina H. Cigolle
,
Sam Donow
,
Daniel Evangelakos
,
Michael Mara
,
M. McGuire
,
Quirin Meyer
2014
Corpus ID: 62472504
The bandwidth cost and memory footprint of vector buffers are limiting factors for GPU rendering in many applications. This…
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2013
2013
HA-Buffer: Coherent Hashing for single-pass A-buffer
S. Lefebvre
,
S. Hornus
,
A. Lasram
2013
Corpus ID: 14998178
Identifying all the surfaces projecting into a pixel has several important applications in Computer Graphics, such as…
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2011
2011
OpenGL 4.0 Shading Language Cookbook
David Wolff
2011
Corpus ID: 63071263
This hands-on guide cuts short the preamble and gets straight to the point actually creating graphics, instead of just…
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Highly Cited
2011
Highly Cited
2011
Whole-function vectorization
R. Karrenberg
,
Sebastian Hack
IEEE/ACM International Symposium on Code…
2011
Corpus ID: 2195164
Data-parallel programming languages are an important component in today's parallel computing landscape. Among those are domain…
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2009
2009
GPU-based simulation of side-looking sonar images
E. Coiras
,
A. Ramirez-Montesinos
,
Johannes Groen
OCEANS -EUROPE
2009
Corpus ID: 27393194
This paper describes an implementation of a sonar image simulator optimized for running on a computer's Graphics Processing Unit…
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2008
2008
Introduction to the OpenGL shading language
A. WolffDavid
2008
Corpus ID: 215971894
In this workshop, participants will receive an introduction to the OpenGL programmable pipeline, and the OpenGL shading language…
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2008
2008
A GPU-accelerated particle filter with pixel-level likelihood
Claus Lenz
,
G. Panin
,
A. Knoll
International Symposium on Vision, Modeling, and…
2008
Corpus ID: 591408
We present in this paper a GPU-accelerated particle filter based on pixel-level segmentation and matching, for real-time object…
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Highly Cited
2007
Highly Cited
2007
Composite Structure and Size Effect of Barium Titanate Nanoparticles
T. Hoshina
,
S. Wada
,
Y. Kuroiwa
,
H. Kakemoto
,
T. Tsurumi
Sixteenth IEEE International Symposium on the…
2007
Corpus ID: 29646976
Almost impurity and defect-free barium titanate (BaTiO3) nanoparticles with various sizes from 20 to 430 nm were prepared using 2…
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2006
2006
Release Notes for NVIDIA OpenGL Shading Language Support
2006
Corpus ID: 27703245
In addition to the base GLSL 1.2 version, the extensions GL_EXT_gpu_shader4, GL_EXT_geometry_shader4, and GL_EXT_bindable_uniform…
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