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OpenGL Shading Language
Known as:
Glsl
, Glslang
, OpenGL Shader Language
OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. It was…
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Related topics
Related topics
36 relations
3D computer graphics
Away3D
Blinn–Phong shading model
C++
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
New methodologies and techniques on the development of virtual globes for mobile devices and the web
José Núñez
2017
Corpus ID: 208111985
The thesis studies the field of computerized 3D mapping on mobile devices and web platforms. It addresses several topics related…
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2016
2016
Contoured Watercolor Rendering of 3 D Meshes
P. Bénard
,
Aaron Herzmann
2016
Corpus ID: 16213893
The goal of our project was to implement the paper “Computing smooth surface contours with accurate topology” by Pierre Benard…
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2015
2015
Creating and Using OpenGL Shader Effects in a 2D Game
Lassi Väisänen
2015
Corpus ID: 62350418
Author(s): Väisänen Lassi Title of the Publication: Creating and Using OpenGL Shader Effects in a 2D Game Degree Title: Bachelor…
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2014
2014
Efficient Ray Tracing For Mobile Devices
R. Aroxa
2014
Corpus ID: 59043517
The demand for mobile devices with higher graphics performance has increased substantially in the past few years. Most mobile…
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2013
2013
OpenGL 4 shading language cookbook : over 70 recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using OpenGL and GLSL 4.x
David A. Wolff
2013
Corpus ID: 60345696
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of…
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2012
2012
Total Ozone and UV Solar Radiation with Brewer Spectrophotometers at Norikura Station on the Japanese High Mountain in Recent Three Years
Mahito Ito
,
S. Shimizu
,
+4 authors
H. Ishitsuka
2012
Corpus ID: 174777769
Abstract Japan Meteorological Agency (JMA) started “Observations of Total Ozone and UV Solar Radiation with Brewer…
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2009
2009
Mosaicos Virtuales
Alberto Denia
,
José Ribelles
,
Angeles López
Spanish Computer Graphics Conference
2009
Corpus ID: 20555825
Las productoras de TV que realizan retransmisiones deportivas utilizan con bastante frecuencia tecnología que les permite añadir…
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2008
2008
THE REMOTE-SENSING IMAGE FUSION BASED ON GPU
Jun Lu
,
Baoming Zhang
,
Zhi-Hui Gong
,
Er-Sen Li
,
Hang-Ye Liu
2008
Corpus ID: 15279227
Along with computing capability of the Graphic Processing Unit (GPU) getting more powerful, GPU is widely applied to the general…
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2006
2006
Release Notes for NVIDIA OpenGL Shading Language Support
2006
Corpus ID: 27703245
In addition to the base GLSL 1.2 version, the extensions GL_EXT_gpu_shader4, GL_EXT_geometry_shader4, and GL_EXT_bindable_uniform…
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2005
2005
Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware
G. Reina
,
T. Ertl
TPCG
2005
Corpus ID: 17355508
In this paper we focus on the implications of implementing generic algorithms on graphics hardware. As an example, we ported the…
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