OpenGL Shading Language

Known as: Glsl, Glslang, OpenGL Shader Language 
OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. It was… (More)
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Papers overview

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Review
2012
Review
2012
Qt framework allows the easy development of professional cross-platform graphics applications using C++. Qt provides the QtOpenGL… (More)
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2011
2011
This hands-on guide cuts short the preamble and gets straight to the point actually creating graphics, instead of just… (More)
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2007
2007
A long-standing difficulty in the development of introductory courses in computer graphics is balancing the educational necessity… (More)
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2007
2007
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led… (More)
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2007
2007
We present a new domain-specific programming language suitable for extending both interactive and non-interactive ray tracing… (More)
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2006
2006
  • 2006
In addition to the base GLSL 1.2 version, the extensions GL_EXT_gpu_shader4, GL_EXT_geometry_shader4, and GL_EXT_bindable_uniform… (More)
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2004
2004
This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any… (More)
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Highly Cited
2004
Highly Cited
2004
Outline A little history (backstory) How the fixed function pipeline works How it's replaced by GLSL Structure & syntax nitty… (More)
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