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OpenGL Shading Language

Known as: Glsl, Glslang, OpenGL Shader Language 
OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language. It was… 
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Papers overview

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2018
2018
We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics… 
2015
2015
We present a novel, GPU-accelerated per-pixel inverse rendering (IR) optimization algorithm based on Particle Swarm Optimization… 
2015
2015
Programmable Graphics Processing Units (GPUs) have lately become a promising means to perform scientific computations. Modern… 
2011
2011
Direct visualization of higher-order data provides manifold advantages over the traditional approach, which is based on… 
2010
2010
Augmented Reality (AR) has the potential of being an effective visualization tool for planning and operations design in… 
2009
2009
Distance attenuation algorithm and spot light′s internal and external cones algorithm are used to create more realistic rendering… 
2007
2007
We present a new domain-specific programming language suitable for extending both interactive and non-interactive ray tracing… 
2006
2006
  • 2006
  • Corpus ID: 27703245
In addition to the base GLSL 1.2 version, the extensions GL_EXT_gpu_shader4, GL_EXT_geometry_shader4, and GL_EXT_bindable_uniform…