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OpenGL Architecture Review Board
Known as:
ARB
, Architecture Review Board
, OpenGL ARB
The OpenGL Architecture Review Board (ARB) is an industry consortium that governed the OpenGL specification.It was formed in 1992, and defined the…
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Related topics
Related topics
6 relations
Comparison of OpenGL and Direct3D
Fahrenheit (graphics API)
OpenGL
OpenGL ES
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Covering segments with axis-parallel unit squares
Ankush Acharyya
,
S. Nandy
,
S. Pandit
,
Sasanka Roy
arXiv.org
2016
Corpus ID: 17628564
We study various kinds of line segments covering problems with axis-parallel unit squares in two dimensions. A set $S$ of $n…
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Review
2012
Review
2012
The 4x6 Tiered Architecture Method: An Approach to the Design of Enterprise Solutions
E. Hadar
,
I. Hadar
,
G. Silberman
,
John J. Harrison
CAiSE Workshops
2012
Corpus ID: 87742
Enterprise architecture software design is all about composing applications to assemble value-added solutions rather than…
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2009
2009
directCell: Hybrid systems with tightly coupled accelerators
Hartmut Penner
,
U. Bacher
,
Jan Kunigk
,
C. Rund
,
H. Schick
IBM Journal of Research and Development
2009
Corpus ID: 30694510
The Cell Broadband Engine® (Cell/B.E.) processor is a hybrid IBM PowerPC® processor. In blade servers and PCI Express® card…
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2009
2009
FLB-ARB (1960-2000), quarante ans de violence politique en Bretagne
E. Chartier
2009
Corpus ID: 141853762
2004
2004
Parallelization of Bayesian network based SNPs pattern analysis and performance characterization on SMP/HT
Justin J. Song
,
Eric Q. Li
,
+6 authors
Weimin Zheng
Proceedings. Tenth International Conference on…
2004
Corpus ID: 15529372
Single nucleotide polymorphisms (SNPs) is subtle variation in a genomic DNA sequence of individuals of the same species. It plays…
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2004
2004
An XML-based visual shading language for vertex and fragment shaders
Frank Goetz
,
Ralf Borau
,
G. Domik
International Conference on 3D Technologies for…
2004
Corpus ID: 14613246
This paper presents a new system for the visual development of complex vertex and fragment shaders. The system makes usage of the…
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