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Nvidia 3D Vision
Known as:
3D Vision
, GeForce 3D Vision
3D Vision (previously GeForce 3D Vision) is a stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which…
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Related topics
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19 relations
AMD HD3D
Active shutter 3D system
Assassin's Creed: Brotherhood
Assetto Corsa
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Broader (1)
Stereoscopy
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Real-time stereo rectification using compressed look-up table with variable breakpoint indexing
Son Nguyen Hung
,
Juseong Lee
,
Bum-Jae You
Annual Conference of the IEEE Industrial…
2016
Corpus ID: 3595716
Real-time rectification of stereo cameras is critical for stereoscopy in 3D vision and display. FPGA-based rectification has been…
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2010
2010
Motion stereo for mobile robot applications based on novel geometric measures and image features
Z. Prohászka
2010
Corpus ID: 52390226
3D computer vision is still an incompletely solved problem. Despite of many emerging problems are theoretically solved and…
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2008
2008
Calibration Algorithm for Structured Light 3D Vision Measuring System
Haihua Cui
,
N. Dai
,
Tianran Yuan
,
Xiaosheng Cheng
,
W. Liao
International Congress on Image and Signal…
2008
Corpus ID: 6831962
A novel procedure is proposed to calibrate a structured light 3D vision measuring system. Firstly, robust subpixel and substripe…
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2007
2007
3D Vision: Developing an Embedded Stereo-Vision System
J. Woodfill
,
R. Buck
,
D. Jurasek
,
G. Gordon
,
Terrance Brown
Computer
2007
Corpus ID: 8191783
The DeepSea G2 stereo vision system that Tyzx developed features an embedded stereo camera consisting of two CMOS imagers, a Tyzx…
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2005
2005
Scannerless 3D imaging sensors
D. Stoppa
,
L. Gonzo
,
A. Simoni
International Symposium on Telecommunications
2005
Corpus ID: 22791071
This contribution describes the research activity on the development of different smart pixel topologies aimed at three…
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2004
2004
Robust 3D vision based control and planning
P. Zanne
,
G. Morel
,
F. Plestan
IEEE International Conference on Robotics and…
2004
Corpus ID: 9880358
In this paper, we present a method to plan and control the 6 DOF displacements of a manipulator from an eye-in-hand camera image…
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1995
1995
A constraint-satisfaction approach for 3D vision/touch-based object recognition
M. Boshra
,
Hong Zhang
Proceedings IEEE/RSJ International Conference on…
1995
Corpus ID: 14160215
We present a technique for recognizing polyhedral objects by integrating visual and tactile data. The problem is formulated as a…
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1995
1995
Event display : can we see what we want to see?
H. Drevermann
,
D. Kuhn
,
B. Nilsson
1995
Corpus ID: 59815777
Due to the complexity of HEP detectors and their data the graphical representation of events is necessary, but also very…
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Highly Cited
1990
Highly Cited
1990
High resolution terrain map from multiple sensor data
In-So Kweon
,
T. Kanade
EEE International Workshop on Intelligent Robots…
1990
Corpus ID: 206934254
Describes a terrain mapping 3D vision system to build a high resolution terrain map from multiple range images and a digital…
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1987
1987
Model Invocation for Three Dimensional Scene Understanding
Robert B. Fisher
International Joint Conference on Artificial…
1987
Corpus ID: 7923001
Any gantral model-based vision system must somehow select a few serious candidates from its model base before applying model…
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