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Normal mapping
Known as:
Normal maps
, Polybump
, Dot3 bumpmapping
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In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation…
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Related topics
Related topics
49 relations
3D computer graphics
3Dc
ATI TruForm
ATi Radeon R400 Series
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Broader (2)
Texture mapping
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
2D shading for cel animation
Matis Hudon
,
R. Pagés
,
M. Grogan
,
Jan Ondřej
,
A. Smolic
ACM/Eurographics Expressive Symposium
2018
Corpus ID: 51926224
We present a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images…
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2016
2016
Just Look at the Image: Viewpoint-Specific Surface Normal Prediction for Improved Multi-View Reconstruction
Silvano Galliani
,
K. Schindler
Computer Vision and Pattern Recognition
2016
Corpus ID: 16969471
We present a multi-view reconstruction method that combines conventional multi-view stereo (MVS) with appearance-based normal…
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2011
2011
Spherical Terrain Rendering using the hierarchical HEALPix grid
R. Westerteiger
,
A. Gerndt
,
B. Hamann
Visualization of Large and Unstructured Data Sets
2011
Corpus ID: 1318123
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate…
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2010
2010
Efficient irradiance normal mapping
R. Habel
,
M. Wimmer
ACM Symposium on Interactive 3D Graphics and…
2010
Corpus ID: 14067117
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games…
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2005
2005
Texturing of Multi-Resolution Meshes with Basis Meshes
H. Birkholz
2005
Corpus ID: 123149107
A well known problem in the field of multi-resoluti on meshes is attribute preservation. To simplify mes h geometry while surface…
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2004
2004
Efficient view-dependent out-of-core visualization
M. Guthe
,
P. Borodin
,
R. Klein
International Conference On Virtual Reality and…
2004
Corpus ID: 16357635
Hierarchical levels of details (HLODs) have proven to be an efficient way to visualize complex environments and models even in an…
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2004
2004
Efficient representation of lighting patterns for image-based relighting
Hyunjung Shim
,
Tsuhan Chen
2004
Corpus ID: 6865006
Image-based relighting (IBL) has become a popular research topic in both computer graphics and signal processing. IBL is the…
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2003
2003
Appearance-preserving view-dependent visualization
J. Jang
,
W. Ribarsky
,
Chris Shaw
,
Peter Wonka
IEEE Visualization, . VIS .
2003
Corpus ID: 18590405
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh…
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Highly Cited
1999
Highly Cited
1999
Existence and Limiting Behavior of Trajectories Associated with P0-equations
M. Gowda
,
M. Tawhid
Computational optimization and applications
1999
Corpus ID: 11806563
Given a continuous P0-function F : Rn → Rn, we describe a method of constructing trajectories associated with the P0-equation F(x…
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1993
1993
Nonsingularity and symmetry for linear normal maps
S. M. Robinson
Mathematical programming
1993
Corpus ID: 206799707
Normal maps are single-valued, generally nonsmooth functions expressing conditions for the solution of variational problems such…
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