Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 238,213,286 papers from all fields of science
Search
Sign In
Create Free Account
Normal mapping
Known as:
Normal maps
, Polybump
, Dot3 bumpmapping
Expand
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
49 relations
3D computer graphics
3Dc
ATI TruForm
ATi Radeon R400 Series
Expand
Broader (2)
Texture mapping
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
On Commutativity of *-Prime Near-Rings with Derivations
M. Siddeeque
2017
Corpus ID: 111382762
The primary purpose of this paper is to introduce the notion of ∗-prime near-rings, which is a special class of distributive near…
Expand
2016
2016
3D Surface Reconstruction for Deformation Analysis through Markerless Image Processing
S. Transue
2016
Corpus ID: 85553105
Surface reconstruction from images based on the premise that geometric structures can be extracted using Shape From Shading (SFS…
Expand
2016
2016
Just Look at the Image: Viewpoint-Specific Surface Normal Prediction for Improved Multi-View Reconstruction
Silvano Galliani
,
K. Schindler
Computer Vision and Pattern Recognition
2016
Corpus ID: 16969471
We present a multi-view reconstruction method that combines conventional multi-view stereo (MVS) with appearance-based normal…
Expand
Review
2014
Review
2014
Principal Component Analysis for the Whole Facial Image With Pigmentation Separation and Application to the Prediction of Facial Images at Various Ages
Saori Toyota
,
Izumi Fujiwara
,
M. Hirose
,
Nobutoshi Ojima
,
K. Ogawa-Ochiai
,
N. Tsumura
2014
Corpus ID: 2832256
In this article, principal component analysis is applied to pigmentation distribution in the whole face to obtain feature values…
Expand
2011
2011
Spherical Terrain Rendering using the hierarchical HEALPix grid
R. Westerteiger
,
A. Gerndt
,
B. Hamann
Visualization of Large and Unstructured Data Sets
2011
Corpus ID: 1318123
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate…
Expand
2011
2011
Automatic Texturing without Illumination Artifacts from In-Hand Scanning Data Flow
Frédéric Larue
,
M. Dellepiane
,
Henning Hamer
,
Roberto Scopigno
International Workshop on Multimedia for Cultural…
2011
Corpus ID: 17826389
This paper shows how to improve the results of a 3D scanning system to allow to better fit the requirements of the Multi-Media…
Expand
2010
2010
Pyramidal Normal Map Integration for Real-time Photometric Stereo
Vincent Nozick
2010
Corpus ID: 17121111
This paper presents a real-time photometric stereo method designed for online 3D telecommunications. This method requires only…
Expand
2007
2007
Rendering of Water Drops in Real-Time Ines Stuppacher
Peter Supan
2007
Corpus ID: 17145419
In this paper we present a method for simulating physical behaviour and rendering of water drops in real-time. Our algorithm is…
Expand
2007
2007
Highly Efficient VQ-Based Normal Map Compression using Quality Estimation Model
T. Yamasaki
,
K. Aizawa
IEEE International Conference on Acoustics…
2007
Corpus ID: 17812670
Normal maps play an important role in computer 3D graphics to express pseudo roughness of the surface with a small amount of…
Expand
2006
2006
Ultra Fast GPU Assisted Face Recognition Based on 3D Geometry and Texture Data
A. F. Abate
,
M. Nappi
,
S. Ricciardi
,
Gabriele Sabatino
International Conference on Image Analysis and…
2006
Corpus ID: 52887228
Face recognition represents a challenging research topic which has been investigated by means of many techniques operating either…
Expand