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Normal mapping

Known as: Normal maps, Polybump, Dot3 bumpmapping 
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
We present a multi-view reconstruction method that combines conventional multi-view stereo (MVS) with appearance-based normal… 
Review
2014
Review
2014
In this article, principal component analysis is applied to pigmentation distribution in the whole face to obtain feature values… 
2006
2006
3D shape features are inherently scale-dependent. For instance, on a 3D model of a human body, the top of the head and a… 
2004
2004
Image-based relighting (IBL) has become a popular research topic in both computer graphics and signal processing. IBL is the… 
2003
2003
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh… 
2003
2003
The vertex correspondence establishment among multiple objects is a versatile operation in computer graphics and geometry… 
Highly Cited
1999
Highly Cited
1999
Given a continuous P0-function F : Rn → Rn, we describe a method of constructing trajectories associated with the P0-equation F(x… 
1995
1995
We present a new approach to solving nonlinear complementarity problems based on the normal map and adaptations of the projected… 
1993
1993
Normal maps are single-valued, generally nonsmooth functions expressing conditions for the solution of variational problems such… 
1986
1986
A problem in Power System State Estimation is the detection of Bad Data Groups. These are groups of measurements topologically…