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Normal mapping
Known as:
Normal maps
, Polybump
, Dot3 bumpmapping
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In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation…
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Related topics
Related topics
49 relations
3D computer graphics
3Dc
ATI TruForm
ATi Radeon R400 Series
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Broader (2)
Texture mapping
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Generating 3D Models of Paintings through the Combination of 2D, 3D and RTI Data
Xavier Aure
,
Paul J. O'Dowd
,
J. Padfield
EVA
2017
Corpus ID: 23551712
The National Gallery in London has recently been testing the potential of 3D scanning technology to record and measure the…
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2016
2016
Just Look at the Image: Viewpoint-Specific Surface Normal Prediction for Improved Multi-View Reconstruction
Silvano Galliani
,
K. Schindler
Computer Vision and Pattern Recognition
2016
Corpus ID: 16969471
We present a multi-view reconstruction method that combines conventional multi-view stereo (MVS) with appearance-based normal…
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Review
2014
Review
2014
Principal Component Analysis for the Whole Facial Image With Pigmentation Separation and Application to the Prediction of Facial Images at Various Ages
Saori Toyota
,
Izumi Fujiwara
,
M. Hirose
,
Nobutoshi Ojima
,
Keiko Ogawa-Ochiai
,
N. Tsumura
2014
Corpus ID: 2832256
In this article, principal component analysis is applied to pigmentation distribution in the whole face to obtain feature values…
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2014
2014
Multi-view Photometric Stereo by Example
Jens Ackermann
,
Fabian Langguth
,
S. Fuhrmann
,
Arjan Kuijper
,
M. Goesele
International Conference on 3D Vision
2014
Corpus ID: 10180651
We present a novel multi-view photometric stereo technique that recovers the surface of texture less objects with unknown BRDF…
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2011
2011
Spherical Terrain Rendering using the hierarchical HEALPix grid
R. Westerteiger
,
A. Gerndt
,
B. Hamann
Visualization of Large and Unstructured Data Sets
2011
Corpus ID: 1318123
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate…
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2007
2007
Rendering of Water Drops in Real-Time Ines Stuppacher
Peter Supan
2007
Corpus ID: 17145419
In this paper we present a method for simulating physical behaviour and rendering of water drops in real-time. Our algorithm is…
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2005
2005
Mathematical error analysis of normal map compression based on unity condition
T. Yamasaki
,
Kazuya Hayase
,
K. Aizawa
IEEE International Conference on Image Processing
2005
Corpus ID: 9502127
Normal maps play an important role in realistic 3D image rendering to express pseudo roughness of the surface. In normal map…
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2004
2004
Efficient view-dependent out-of-core visualization
M. Guthe
,
P. Borodin
,
Reinhard Klein
International Conference On Virtual Reality and…
2004
Corpus ID: 16357635
Hierarchical levels of details (HLODs) have proven to be an efficient way to visualize complex environments and models even in an…
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2003
2003
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
M. Guthe
,
Reinhard Klein
International Conference in Central Europe on…
2003
Corpus ID: 7580874
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly…
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2003
2003
Appearance-preserving view-dependent visualization
J. Jang
,
W. Ribarsky
,
Chris Shaw
,
Peter Wonka
IEEE Visualization, . VIS .
2003
Corpus ID: 18590405
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh…
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