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Normal mapping
Known as:
Normal maps
, Polybump
, Dot3 bumpmapping
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In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation…
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Related topics
Related topics
49 relations
3D computer graphics
3Dc
ATI TruForm
ATi Radeon R400 Series
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Broader (2)
Texture mapping
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Just Look at the Image: Viewpoint-Specific Surface Normal Prediction for Improved Multi-View Reconstruction
Silvano Galliani
,
K. Schindler
Computer Vision and Pattern Recognition
2016
Corpus ID: 16969471
We present a multi-view reconstruction method that combines conventional multi-view stereo (MVS) with appearance-based normal…
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Review
2014
Review
2014
Principal Component Analysis for the Whole Facial Image With Pigmentation Separation and Application to the Prediction of Facial Images at Various Ages
Saori Toyota
,
Izumi Fujiwara
,
M. Hirose
,
Nobutoshi Ojima
,
Keiko Ogawa-Ochiai
,
N. Tsumura
2014
Corpus ID: 2832256
In this article, principal component analysis is applied to pigmentation distribution in the whole face to obtain feature values…
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2006
2006
Extracting 3D Shape Features in Discrete Scale-Space
John Novatnack
,
K. Nishino
,
A. Shokoufandeh
3D Data Processing Visualization and Transmission
2006
Corpus ID: 11953069
3D shape features are inherently scale-dependent. For instance, on a 3D model of a human body, the top of the head and a…
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2004
2004
Efficient representation of lighting patterns for image-based relighting
Hyunjung Shim
,
Tsuhan Chen
2004
Corpus ID: 6865006
Image-based relighting (IBL) has become a popular research topic in both computer graphics and signal processing. IBL is the…
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2003
2003
Appearance-preserving view-dependent visualization
J. Jang
,
W. Ribarsky
,
Chris Shaw
,
Peter Wonka
IEEE Visualization, . VIS .
2003
Corpus ID: 18590405
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh…
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2003
2003
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis
J. Lin
,
Jung-Hong Chuang
,
Cheng-Chung Lin
,
Chih-Chun Chen
Conference on Computer Graphics and Interactive…
2003
Corpus ID: 804483
The vertex correspondence establishment among multiple objects is a versatile operation in computer graphics and geometry…
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Highly Cited
1999
Highly Cited
1999
Existence and Limiting Behavior of Trajectories Associated with P0-equations
M. Gowda
,
M. Tawhid
Computational optimization and applications
1999
Corpus ID: 11806563
Given a continuous P0-function F : Rn → Rn, we describe a method of constructing trajectories associated with the P0-equation F(x…
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1995
1995
Projected Gradient Methods for Nonlinear Complementarity Problems via Normal Maps
M. Ferris
,
D. Ralph
1995
Corpus ID: 18033997
We present a new approach to solving nonlinear complementarity problems based on the normal map and adaptations of the projected…
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1993
1993
Nonsingularity and symmetry for linear normal maps
S. M. Robinson
Mathematical programming
1993
Corpus ID: 206799707
Normal maps are single-valued, generally nonsmooth functions expressing conditions for the solution of variational problems such…
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1986
1986
Bad Data Groups in Power System State Estimation
M. Ayres
,
Paul H. Haley
IEEE Power Engineering Review
1986
Corpus ID: 26392751
A problem in Power System State Estimation is the detection of Bad Data Groups. These are groups of measurements topologically…
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