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Normal mapping

Known as: Normal maps, Polybump, Dot3 bumpmapping 
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
The National Gallery in London has recently been testing the potential of 3D scanning technology to record and measure the… 
2016
2016
We present a multi-view reconstruction method that combines conventional multi-view stereo (MVS) with appearance-based normal… 
Review
2014
Review
2014
In this article, principal component analysis is applied to pigmentation distribution in the whole face to obtain feature values… 
2014
2014
We present a novel multi-view photometric stereo technique that recovers the surface of texture less objects with unknown BRDF… 
2011
2011
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate… 
2007
2007
In this paper we present a method for simulating physical behaviour and rendering of water drops in real-time. Our algorithm is… 
2005
2005
Normal maps play an important role in realistic 3D image rendering to express pseudo roughness of the surface. In normal map… 
2004
2004
Hierarchical levels of details (HLODs) have proven to be an efficient way to visualize complex environments and models even in an… 
2003
2003
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly… 
2003
2003
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh…