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Normal mapping

Known as: Normal maps, Polybump, Dot3 bumpmapping 
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation… 
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Papers overview

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2014
2014
We present a novel multi-view photometric stereo technique that recovers the surface of texture less objects with unknown BRDF… 
2008
2008
We propose an efficient technique for normal map acquisition, using a cheap and easy to build setup. Our setup consists solely of… 
2006
2006
3D shape features are inherently scale-dependent. For instance, on a 3D model of a human body, the top of the head and a… 
2005
2005
A well known problem in the field of multi-resoluti on meshes is attribute preservation. To simplify mes h geometry while surface… 
2004
2004
Image-based relighting (IBL) has become a popular research topic in both computer graphics and signal processing. IBL is the… 
2003
2003
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh… 
Highly Cited
1999
Highly Cited
1999
Given a continuous P0-function F : Rn → Rn, we describe a method of constructing trajectories associated with the P0-equation F(x… 
1997
1997
This paper presents an implementation of a nonsmooth continuation method of which the idea was originally put forward by… 
1995
1995
We present a new approach to solving nonlinear complementarity problems based on the normal map and adaptations of the projected… 
1993
1993
Normal maps are single-valued, generally nonsmooth functions expressing conditions for the solution of variational problems such…