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Normal mapping
Known as:
Normal maps
, Polybump
, Dot3 bumpmapping
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In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation…
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Related topics
Related topics
49 relations
3D computer graphics
3Dc
ATI TruForm
ATi Radeon R400 Series
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Broader (2)
Texture mapping
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2011
2011
Spherical Terrain Rendering using the hierarchical HEALPix grid
R. Westerteiger
,
A. Gerndt
,
B. Hamann
Visualization of Large and Unstructured Data Sets
2011
Corpus ID: 1318123
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate…
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2006
2006
Extracting 3D Shape Features in Discrete Scale-Space
John Novatnack
,
K. Nishino
,
A. Shokoufandeh
3D Data Processing Visualization and Transmission
2006
Corpus ID: 11953069
3D shape features are inherently scale-dependent. For instance, on a 3D model of a human body, the top of the head and a…
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2005
2005
Texturing of Multi-Resolution Meshes with Basis Meshes
H. Birkholz
2005
Corpus ID: 123149107
A well known problem in the field of multi-resoluti on meshes is attribute preservation. To simplify mes h geometry while surface…
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2004
2004
Efficient view-dependent out-of-core visualization
M. Guthe
,
P. Borodin
,
R. Klein
International Conference On Virtual Reality and…
2004
Corpus ID: 16357635
Hierarchical levels of details (HLODs) have proven to be an efficient way to visualize complex environments and models even in an…
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2004
2004
Efficient representation of lighting patterns for image-based relighting
Hyunjung Shim
,
Tsuhan Chen
2004
Corpus ID: 6865006
Image-based relighting (IBL) has become a popular research topic in both computer graphics and signal processing. IBL is the…
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2003
2003
Appearance-preserving view-dependent visualization
J. Jang
,
W. Ribarsky
,
Chris Shaw
,
Peter Wonka
IEEE Visualization, . VIS .
2003
Corpus ID: 18590405
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh…
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Highly Cited
1999
Highly Cited
1999
Existence and Limiting Behavior of Trajectories Associated with P0-equations
M. Gowda
,
M. Tawhid
Computational optimization and applications
1999
Corpus ID: 11806563
Given a continuous P0-function F : Rn → Rn, we describe a method of constructing trajectories associated with the P0-equation F(x…
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1997
1997
Implementation of a continuation method for normal maps
Hichem Sellami
,
S. M. Robinson
Mathematical programming
1997
Corpus ID: 40372435
This paper presents an implementation of a nonsmooth continuation method of which the idea was originally put forward by…
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1995
1995
Projected Gradient Methods for Nonlinear Complementarity Problems via Normal Maps
M. Ferris
,
D. Ralph
1995
Corpus ID: 18033997
We present a new approach to solving nonlinear complementarity problems based on the normal map and adaptations of the projected…
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1993
1993
Nonsingularity and symmetry for linear normal maps
S. M. Robinson
Mathematical programming
1993
Corpus ID: 206799707
Normal maps are single-valued, generally nonsmooth functions expressing conditions for the solution of variational problems such…
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