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Normal mapping
Known as:
Normal maps
, Polybump
, Dot3 bumpmapping
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In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation…
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Related topics
Related topics
49 relations
3D computer graphics
3Dc
ATI TruForm
ATi Radeon R400 Series
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Broader (2)
Texture mapping
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Multi-view Photometric Stereo by Example
J. Ackermann
,
Fabian Langguth
,
Simon Fuhrmann
,
Arjan Kuijper
,
M. Goesele
International Conference on 3D Vision
2014
Corpus ID: 10180651
We present a novel multi-view photometric stereo technique that recovers the surface of texture less objects with unknown BRDF…
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2008
2008
Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns
Yannick Francken
,
C. Hermans
,
Tom Cuypers
,
P. Bekaert
Canadian Conference on Computer and Robot Vision
2008
Corpus ID: 18123846
We propose an efficient technique for normal map acquisition, using a cheap and easy to build setup. Our setup consists solely of…
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2006
2006
Extracting 3D Shape Features in Discrete Scale-Space
John Novatnack
,
K. Nishino
,
A. Shokoufandeh
3D Data Processing Visualization and Transmission
2006
Corpus ID: 11953069
3D shape features are inherently scale-dependent. For instance, on a 3D model of a human body, the top of the head and a…
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2005
2005
Texturing of Multi-Resolution Meshes with Basis Meshes
H. Birkholz
2005
Corpus ID: 123149107
A well known problem in the field of multi-resoluti on meshes is attribute preservation. To simplify mes h geometry while surface…
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2004
2004
Efficient representation of lighting patterns for image-based relighting
Hyunjung Shim
,
Tsuhan Chen
2004
Corpus ID: 6865006
Image-based relighting (IBL) has become a popular research topic in both computer graphics and signal processing. IBL is the…
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2003
2003
Appearance-preserving view-dependent visualization
J. Jang
,
W. Ribarsky
,
Chris Shaw
,
Peter Wonka
IEEE Visualization, . VIS .
2003
Corpus ID: 18590405
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh…
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Highly Cited
1999
Highly Cited
1999
Existence and Limiting Behavior of Trajectories Associated with P0-equations
M. Gowda
,
M. Tawhid
Computational optimization and applications
1999
Corpus ID: 11806563
Given a continuous P0-function F : Rn → Rn, we describe a method of constructing trajectories associated with the P0-equation F(x…
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1997
1997
Implementation of a continuation method for normal maps
Hichem Sellami
,
S. M. Robinson
Mathematical programming
1997
Corpus ID: 40372435
This paper presents an implementation of a nonsmooth continuation method of which the idea was originally put forward by…
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1995
1995
Projected Gradient Methods for Nonlinear Complementarity Problems via Normal Maps
M. Ferris
,
D. Ralph
1995
Corpus ID: 18033997
We present a new approach to solving nonlinear complementarity problems based on the normal map and adaptations of the projected…
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1993
1993
Nonsingularity and symmetry for linear normal maps
S. M. Robinson
Mathematical programming
1993
Corpus ID: 206799707
Normal maps are single-valued, generally nonsmooth functions expressing conditions for the solution of variational problems such…
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