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Normal mapping

Known as: Normal maps, Polybump, Dot3 bumpmapping 
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
The primary purpose of this paper is to introduce the notion of ∗-prime near-rings, which is a special class of distributive near… 
2016
2016
Surface reconstruction from images based on the premise that geometric structures can be extracted using Shape From Shading (SFS… 
2016
2016
We present a multi-view reconstruction method that combines conventional multi-view stereo (MVS) with appearance-based normal… 
Review
2014
Review
2014
In this article, principal component analysis is applied to pigmentation distribution in the whole face to obtain feature values… 
2011
2011
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate… 
2011
2011
This paper shows how to improve the results of a 3D scanning system to allow to better fit the requirements of the Multi-Media… 
2010
2010
This paper presents a real-time photometric stereo method designed for online 3D telecommunications. This method requires only… 
2007
2007
In this paper we present a method for simulating physical behaviour and rendering of water drops in real-time. Our algorithm is… 
2007
2007
Normal maps play an important role in computer 3D graphics to express pseudo roughness of the surface with a small amount of… 
2006
2006
Face recognition represents a challenging research topic which has been investigated by means of many techniques operating either…