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Metaverse
The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent…
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Related topics
Related topics
34 relations
3D computer graphics
Active Worlds
Augmented reality
Avatar (computing)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Are we at risk of becoming biological digital machines?
M. Nicolelis
Nature Human Behaviour
2017
Corpus ID: 10247487
The brain can be viewed as an organic computer that can be reprogrammed to incorporate external elements, such as artificial…
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2016
2016
Comparing properties of massively multiplayer online worlds and the Internet of Things
Kim J. L. Nevelsteen
,
T. Kanter
,
R. Rahmani
International Symposium on Computers and…
2016
Corpus ID: 7498356
A virtual world engine at the massively multiplayer scale is a massively multiplayer online world (MMOW); one thing virtual world…
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2016
2016
Let's get a grip on virtual reality!
Uday Gajendar
Interactions
2016
Corpus ID: 32284740
2013
2013
Architecting Scalable Academic Virtual World Grids: A Case Utilizing OpenSimulator
Charles J. Lesko
,
Yolanda A. Hollingsworth
2013
Corpus ID: 57788880
To better understand the technological requirements of academic institutions looking to implement an OpenSimulator virtual world…
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2013
2013
A Presença Social no contexto de uma capacitação docente no Metaverso Second Life
S. Maria
,
Larissa Ebeling
,
Maira Bernardi
,
P. A. Behar
2013
Corpus ID: 173673373
O presente estudo discorre sobre os aspectos da Presenca Social no contexto de uma capacitacaodocente no Metaverso Second Life…
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Review
2012
Review
2012
VIRTUAL WORLDS IN EDUCATION: AVATAR, ST.ART AND EUROVERSITY ACTION-RESEARCH INITIATIVES
Mónica Fasciani
,
Cristina Stefanellil
2012
Corpus ID: 51790480
A virtual world is an online community or computer-based simulated environment where users can interact with one another and use…
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2012
2012
Interactions et réalité mixte dans la ville hybride
Jean-François Lucas
2012
Corpus ID: 194732117
L'hybridation des technologies et services numeriques avec et dans la ville ne cesse de se developper et de se devoiler dans les…
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Review
2011
Review
2011
The Metaverse1 Case: Historical Review of Making one Virtual Worlds Standard (MPEG-V)
J. Gelissen
,
Yesha Y. Sivan
2011
Corpus ID: 110870954
This paper takes an historical perspective on the Metaverse1 project. A group of about 30 EU-based organizations totalling about…
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2011
2011
The P layful Audience: Professional Wrestling, Media Fandom, and the Omnipresence of Media Smarks
S. Matthew
2011
Corpus ID: 156750110
This dissertation posits a new model for understanding media audiences, bringing the scholarship of game studies to the critical…
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Highly Cited
2007
Highly Cited
2007
The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse
P. Ludlow
,
Mark Wallace
2007
Corpus ID: 190273501
When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front…
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