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Metaverse
The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent…
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Related topics
Related topics
34 relations
3D computer graphics
Active Worlds
Augmented reality
Avatar (computing)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Comparing properties of massively multiplayer online worlds and the Internet of Things
Kim J. L. Nevelsteen
,
T. Kanter
,
R. Rahmani
International Symposium on Computers and…
2016
Corpus ID: 7498356
A virtual world engine at the massively multiplayer scale is a massively multiplayer online world (MMOW); one thing virtual world…
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2013
2013
LA INMERSIVIDAD 3D COMO UNA ESTRATEGIA NO INVASIVA DE TURISMO VIRTUAL EN PARQUES NATURALES
Javier Alejandro Jiménez Toledo
,
Angelita Pantoja Bastidas
,
Angela Daniela Peñafiel Meza
,
A. M. D. Castillo
,
Oscar Revelo Sánchez
2013
Corpus ID: 161846221
La mayoria de instituciones educativas, empresariales, sociales y demas ubicadas en las principales ciudades en todo el planeta…
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2013
2013
A Presença Social no contexto de uma capacitação docente no Metaverso Second Life
S. Maria
,
Larissa Ebeling
,
Maira Bernardi
,
P. A. Behar
2013
Corpus ID: 173673373
O presente estudo discorre sobre os aspectos da Presenca Social no contexto de uma capacitacaodocente no Metaverso Second Life…
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Review
2012
Review
2012
VIRTUAL WORLDS IN EDUCATION: AVATAR, ST.ART AND EUROVERSITY ACTION-RESEARCH INITIATIVES
Mónica Fasciani
,
Cristina Stefanellil
2012
Corpus ID: 51790480
A virtual world is an online community or computer-based simulated environment where users can interact with one another and use…
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2010
2010
When the game becomes serious; what are the rights and responsibilities for and of the learner’s avatar?
L. Scopes
,
J. Woollard
2010
Corpus ID: 142506706
There is an ever-increasing use of virtual worlds where learners explore, experience, communicate and act. In these 3D immersive…
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2010
2010
Conversation Analysis of PBL in Metaverse for students from the USA , Korea and Japan
H. Kanematsu
,
Y. Fukumura
,
+4 authors
N. Arturo
2010
Corpus ID: 27556483
A multinational PBL type discussion among US, Korean and Japanese students took place in the type of Metaverse known as Second…
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2009
2009
Proceedings of the SLACTIONS 2009 International Conference
Leonel Morgado
,
Nelson Zagalo
,
A. Boa-Ventura
2009
Corpus ID: 190994122
Associacao Comunidade Cultural Virtual; Sociedade Portuguesa de Ciencias dos Videojogos; New Media Consortium; TFDT
2008
2008
Second Life Gift Registry: Bringing Retail Web Applications into the Metaverse
David Chodos
,
Eleni Stroulia
IEEE Congress on Services
2008
Corpus ID: 28123692
The combination of realistic virtual environments and product information offers a compelling new medium for consumers to shop…
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Review
2008
Review
2008
Performa 07 in Second Life: Brave New Metaverse.
Kate Wodell
2008
Corpus ID: 171935401
The article reviews the art exhibitions titled "Synthetic Performances," directed by Eva Mattes and Franco Mattes and "Wrath of…
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2007
2007
Hacking Say, Chat Fatigue, Bots, Generics and Davy Jones' Locker: Is there a Second Life in MOO?
Jason Nolan
,
Rochelle Mazar
,
G. Santayana
2007
Corpus ID: 107633769
A convention badge is provided having a combination of machine and visually readable cards, the machine-readable card being…
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