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Active Worlds

Known as: Aworld, Activeworlds, Circle of Fire Studios 
Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28… Expand
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Three experiments (spring and autumn-winter seasons) with soilless cucumber crop (cv. Phenomeno) were conducted in order: (i) to… Expand
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2017
2017
Android Wear (AW) is Google's platform for developing applications for wearable devices. Our goal is to make a first step toward… Expand
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2012
2012
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and… Expand
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Highly Cited
2012
Highly Cited
2012
The advection of warm Atlantic water (AW) through the Nordic Seas and its transformation (cooling and freshening) is one of the… Expand
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2010
2010
As humans start to spend more time in collaborative virtual environments (CVEs) it becomes important to study their interactions… Expand
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2007
2007
The introduction of piezoelectric crystals capable of acoustic wave (AW) excitation at high temperatures (> 600degC) has opened… Expand
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2007
2007
Abstract : New Predictors for Selecting and Assigning Future Force Soldiers (Select21) is concerned with Soldier accession and… Expand
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Highly Cited
2005
Highly Cited
2005
Online three-dimensional (3D) virtual worlds are emerging technologies that offer unique learning opportunities for traditional… Expand
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Highly Cited
2003
Highly Cited
2003
Three-dimensional (3D) virtual worlds are a new technology that holds some promise as constructivist learning environments for… Expand
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2001
2001
1. The rise and fall of the aesthetic. 2. The split between inner and outer worlds and the impoverishment of psychological life… Expand
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