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Matchmaking (video games)
Known as:
Game server browser
, Game server browsers
In multiplayer games, matchmaking is the process of connecting players together for online play sessions.
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Related topics
12 relations
Battle.net
Call to Arms
Descent
Diablo
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Broader (1)
Video game design
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Becoming modern: British-Indian discourses of arranged marriages
R. Pande
2016
Corpus ID: 55421867
Abstract This article looks at the various ways in which arranged marriage is practised among members of the British-Indian…
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2014
2014
A Constraint Programming-Based Resource Management Technique for Processing MapReduce Jobs with SLAs on Clouds
Norman Lim
,
S. Majumdar
,
P. Ashwood-Smith
International Conference on Parallel Processing
2014
Corpus ID: 12106584
Clouds that are rapidly gaining in popularity require an effective resource manager that can harness the power of the underlying…
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Highly Cited
2011
Highly Cited
2011
Switchboard: a matchmaking system for multiplayer mobile games
Justin Manweiler
,
S. Agarwal
,
Ming Zhang
,
Romit Roy Choudhury
,
P. Bahl
ACM SIGMOBILE International Conference on Mobile…
2011
Corpus ID: 2035050
Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly…
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Highly Cited
2006
Highly Cited
2006
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
G. Armitage
,
Mark Claypool
,
P. Branch
2006
Corpus ID: 53838650
Author Biographies. Acknowledgements. 1 Introduction. 2 Early Online and Multiplayer Games. 2.1 Defining Networked and…
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Highly Cited
2005
Highly Cited
2005
The Enterprise Service Bus: Making service-oriented architecture real
Marc-Thomas Schmidt
,
B. Hutchison
,
P. Lambros
,
R. Phippen
IBM Systems Journal
2005
Corpus ID: 16596679
The Enterprise Service Bus (ESB) is the infrastructure which underpins a fully integrated and flexible end-to-end service…
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Review
2005
Review
2005
How Similar Is It? Towards Personalized Similarity Measures in Ontologies
A. Bernstein
,
Esther Kaufmann
,
Christoph Buerki
,
M. Klein
Wirtschaftsinformatik
2005
Corpus ID: 7340280
Finding a good similarity assessment algorithm for the use in ontologies is central to the functioning of techniques such as…
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Highly Cited
2003
Highly Cited
2003
Efficient matchmaking and directory services
Ion Constantinescu
,
B. Faltings
International Conference on Wirtschaftsinformatik
2003
Corpus ID: 16795952
It has been widely recognised that matchmaking is an important component for environments populated with heterogeneous services…
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1999
1999
Choice or Commonality: Welfare and Schooling After the End of Welfare as We Knew It
M. Minow
1999
Corpus ID: 1992661
Reflecting market rhetoric but also potentially advancing spiritual and religious values, school voucher plans dominate current…
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Highly Cited
1996
Highly Cited
1996
Integrating information via matchmaking
D. Kuokka
,
Larry Harada
Journal of Intelligence and Information Systems
1996
Corpus ID: 2986423
Trends such as the massive increase in information available via electronic networks, the use of on-line product data by…
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1994
1994
THE CHALLENGE OF CUSTOMIZING CYBERMEDIA
H. Berghel
,
D. Berleant
1994
Corpus ID: 33291821
We stand at the dawn of a new era in computing and information technology: the opening of cyberspace. Advances in computer and…
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