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Machinima
Known as:
Machinima archive
, History of machinima
, Quake Movie Library
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Machinima (/məˈʃiːnᵻmə/ or /məˈʃɪnᵻmə/) is the use of real-time computer graphics engines to create a cinematic production. Most often video games…
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46 relations
Artificial intelligence
Businesses and organizations in Second Life
Chat room
Computer animation
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Technology Education through online virtual environments
Jason Zagami
2018
Corpus ID: 28899561
Students are engaging with online 3D virtual environments as creative social spaces but Virtual environments such as Second Life…
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2013
2013
Secondary camera placement in Machinema using behavior trees
Delta Ardy Prima
,
Bela Bima Ferial Java
,
Edward Suryapto
,
M. Hariadi
International Conference on QiR
2013
Corpus ID: 33492912
Machinema is a system that allows making movies in virtual environment created in real-time. In the process of making machinema…
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2013
2013
The body of the gamer: game art and gestural excess
T. Apperley
Digital Creativity
2013
Corpus ID: 8342811
Abstract Where is the body of the gamer in game art? While game art explores the materiality of digital games through…
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2011
2011
Personal Expressive Bibliography in the Public Space of Cultural Heritage Institutions
Melanie Feinberg
Library Trends
2011
Corpus ID: 8763680
Through their composition, arrangement and description, collections of objects and information resources, including those held by…
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2009
2009
Using Machinima to Promote Computer Science Study
C. Jones
,
C. Munro
Australasian User Interface Conference
2009
Corpus ID: 217019
The project develops a Machinima animation promotional film for the Department of Computer Science at Heriot-Watt University, and…
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2008
2008
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
A. Jhala
,
Curtis Rawls
,
S. Munilla
,
R. Young
The Florida AI Research Society
2008
Corpus ID: 6648481
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using…
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2008
2008
"Closed in a Dead Man's Tomb": Juliet, Space, and the Body in Franco Zeffirelli's and Baz Luhrmann's Films of Romeo and Juliet
Lindsey Scott
2008
Corpus ID: 190263258
"Closed in a Dead Man's Tomb": Juliet, Space, and the Body in Franco Zeffirelli's and Baz Luhrmann's Films of Romeo and Juliet…
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2007
2007
New Media Resistance: Machinima and the Avant-Garde
E. Horwatt
2007
Corpus ID: 191043725
"Somewhere between the video game and the CD-ROM there could be another way of making films...." --Jean-Luc Godard (1) It was…
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1998
1998
Hypermedia teaching of mechanics—MechANIma
T. Hampel
,
F. Ferber
,
R. Keil-Slawik
,
W. Müller
Annual Conference on Innovation and Technology in…
1998
Corpus ID: 15257526
In this paper we describe the mechANIma project, a joint venture between the department of computer science and the laboratory…
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1998
1998
mechANIma - New didactic concepts, visualisations and arrangements for the teaching of mechanics
W. Müller
,
F. Ferber
,
T. Hampel
1998
Corpus ID: 115686194
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