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Machinima

Known as: Machinima archive, History of machinima, Quake Movie Library 
Machinima (/məˈʃiːnᵻmə/ or /məˈʃɪnᵻmə/) is the use of real-time computer graphics engines to create a cinematic production. Most often video games… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
A identidade pode ser entendida como um processo, que por sua vez esta sempre em constante construcao, e que vem sendo moldada… 
2013
2013
Machinema is a system that allows making movies in virtual environment created in real-time. In the process of making machinema… 
2011
2011
Resumo Tendo como base o filme interativo “A Gruta”, este estudo se propoe analisar um novo genero cinematografico, que surge a… 
2009
2009
We interviewed 13 female machinima artists to investigate the appeal of machinima for women. Are there any specific qualities of… 
2008
2008
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using… 
2008
2008
"Closed in a Dead Man's Tomb": Juliet, Space, and the Body in Franco Zeffirelli's and Baz Luhrmann's Films of Romeo and Juliet… 
2007
2007
"Somewhere between the video game and the CD-ROM there could be another way of making films...." --Jean-Luc Godard (1) It was… 
Review
2006
Review
2006
This article investigates the emerging internet phenomenon of machinima, which has been described as an example of the… 
Review
2006
Review
2006
This article investigates the emerging internet phenomenon of machinima, which has been described as an example of the… 
1998
1998
Although a number of critics in the popular pressl laud Quentin Tarantino's Pulp Fiction (1994) for its non-linear narrative…