Skip to search formSkip to main contentSkip to account menu

Machinima

Known as: Machinima archive, History of machinima, Quake Movie Library 
Machinima (/məˈʃiːnᵻmə/ or /məˈʃɪnᵻmə/) is the use of real-time computer graphics engines to create a cinematic production. Most often video games… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Students are engaging with online 3D virtual environments as creative social spaces but Virtual environments such as Second Life… 
2013
2013
Machinema is a system that allows making movies in virtual environment created in real-time. In the process of making machinema… 
2013
2013
Abstract Where is the body of the gamer in game art? While game art explores the materiality of digital games through… 
2011
2011
Through their composition, arrangement and description, collections of objects and information resources, including those held by… 
2009
2009
The project develops a Machinima animation promotional film for the Department of Computer Science at Heriot-Watt University, and… 
2008
2008
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using… 
2008
2008
"Closed in a Dead Man's Tomb": Juliet, Space, and the Body in Franco Zeffirelli's and Baz Luhrmann's Films of Romeo and Juliet… 
2007
2007
"Somewhere between the video game and the CD-ROM there could be another way of making films...." --Jean-Luc Godard (1) It was… 
1998
1998
In this paper we describe the mechANIma project, a joint venture between the department of computer science and the laboratory…