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Machinima
Known as:
Machinima archive
, History of machinima
, Quake Movie Library
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Machinima (/məˈʃiːnᵻmə/ or /məˈʃɪnᵻmə/) is the use of real-time computer graphics engines to create a cinematic production. Most often video games…
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46 relations
Artificial intelligence
Businesses and organizations in Second Life
Chat room
Computer animation
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
IDENTIDADE E MMORPGS: UMA POSSÍVEL DEMOCRATIZAÇÃO DA LÍNGUA INGLESA
Flávio Soares Bezerra
2016
Corpus ID: 163535318
A identidade pode ser entendida como um processo, que por sua vez esta sempre em constante construcao, e que vem sendo moldada…
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2013
2013
Secondary camera placement in Machinema using behavior trees
Delta Ardy Prima
,
Bela Bima Ferial Java
,
Edward Suryapto
,
M. Hariadi
International Conference on QiR
2013
Corpus ID: 33492912
Machinema is a system that allows making movies in virtual environment created in real-time. In the process of making machinema…
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2011
2011
Bem vindo ao labirinto da convergência no Machinema:“A Gruta” –"The Cave" - interactive cinema of Filipe Gontijo o cinema interativo de Filipe Gontijo/ Welcome to the labyrinth of convergence in…
Sílvia Regina Saraiva Orrú
2011
Corpus ID: 192891006
Resumo Tendo como base o filme interativo “A Gruta”, este estudo se propoe analisar um novo genero cinematografico, que surge a…
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2009
2009
Women creating machinima
Jenifer Vandagriff
,
Michael Nitsche
Digital Creativity
2009
Corpus ID: 11618458
We interviewed 13 female machinima artists to investigate the appeal of machinima for women. Are there any specific qualities of…
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2008
2008
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
A. Jhala
,
Curtis Rawls
,
S. Munilla
,
R. Young
The Florida AI Research Society
2008
Corpus ID: 6648481
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using…
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2008
2008
"Closed in a Dead Man's Tomb": Juliet, Space, and the Body in Franco Zeffirelli's and Baz Luhrmann's Films of Romeo and Juliet
Lindsey Scott
2008
Corpus ID: 190263258
"Closed in a Dead Man's Tomb": Juliet, Space, and the Body in Franco Zeffirelli's and Baz Luhrmann's Films of Romeo and Juliet…
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2007
2007
New Media Resistance: Machinima and the Avant-Garde
E. Horwatt
2007
Corpus ID: 191043725
"Somewhere between the video game and the CD-ROM there could be another way of making films...." --Jean-Luc Godard (1) It was…
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Review
2006
Review
2006
Situating Machinima in the New Mediascape
N. K. Hayles
2006
Corpus ID: 5724310
This article investigates the emerging internet phenomenon of machinima, which has been described as an example of the…
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Review
2006
Review
2006
Situating machinima in the new mediascape
L. Berkeley
2006
Corpus ID: 107305194
This article investigates the emerging internet phenomenon of machinima, which has been described as an example of the…
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1998
1998
Shepherding the Weak: The Ethics of Redemption in Quentin Tarantino's Pulp Fiction
Todd F. Davis
,
K. Womack
1998
Corpus ID: 190006130
Although a number of critics in the popular pressl laud Quentin Tarantino's Pulp Fiction (1994) for its non-linear narrative…
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