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Emergent gameplay
Known as:
Emergent play
, Emergent game play
, Gameplay (disambiguation)
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Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of…
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Related topics
Related topics
32 relations
Alternate reality game
Arma II: DayZ Mod
Artificial intelligence (video games)
Cellular automaton
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Using Social Media Data to Improve Situational Awareness during Emergent Events
Naga Vemprala
,
C. Liu
,
R. Xiong
,
Kim-Kwang Raymond Choo
Americas Conference on Information Systems
2018
Corpus ID: 53046375
Social media is a potential source of information that can be used to improve situational awareness during emergent events, such…
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2016
2016
Detecting and summarizing emergent events in microblogs and social media streams by dynamic centralities
Neela Avudaiappan
,
Alexander Herzog
,
Sneha Kadam
,
Yuheng Du
,
J. Thatcher
,
Ilya Safro
IEEE International Conference on Big Data (Big…
2016
Corpus ID: 3309652
Methods for detecting and summarizing emergent keywords have been extensively studied since social media and microblogging…
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2016
2016
BiPOCL: A Discourse-Driven Story Planner for Procedural Narrative Generation (Extended Abstract)
David R. Winer
International Joint Conference on Artificial…
2016
Corpus ID: 14631048
Narrative intelligence is fundamental for organizing experiences, understanding our surroundings, and forming predictions about…
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2013
2013
Children's collaboration in emergent game environments
B. Marklund
,
P. Backlund
,
M. Johannesson
International Conference on Foundations of…
2013
Corpus ID: 16150645
The research presented in this paper examines how collaborative learning manifests in different environments of emergent play…
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2013
2013
Study on the Mechanism of Crisis Information Management of Chinese Government —— take significant emergent events for example
Li Wang
,
Ying-Hua Song
2013
Corpus ID: 55729600
A variety of significant emergent events occur frequently, make the Chinese government's increasing emphasis on the work of…
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2013
2013
About Experience and Emergence - A Framework for Decentralized Interactive Play Environments
Pepijn Rijnbout
,
Linda De Valk
,
+4 authors
Berry Eggen
Intelligent Technologies for Interactive…
2013
Corpus ID: 14723227
Play is an unpredictable and fascinating activity. Its qualities can serve as an inspiration for design. In designing for play…
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2011
2011
A Prototype of Emergency Management Information System Using GIS Technologies
J. Yuan
,
Fei Wang
,
Quan-yi Huang
,
Yi Yuan
,
H. Yong
International Conference on Computer and…
2011
Corpus ID: 17992388
Emergency management information system is one kind of information systems that concentrates its functions on assisting emergency…
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2010
2010
Emergence and playfulness in social games
B. Kirman
International Conference on Entertainment and…
2010
Corpus ID: 32769725
Social Games, built and played on social networks such as Facebook, have rapidly become a major force in the world of game…
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2009
2009
Women creating machinima
Jenifer Vandagriff
,
Michael Nitsche
Digital Creativity
2009
Corpus ID: 11618458
We interviewed 13 female machinima artists to investigate the appeal of machinima for women. Are there any specific qualities of…
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2006
2006
FIRST PERSON PARADOXES : THE LOGIC OF WAR IN COMPUTER GAMES
D. Nieborg
,
D. Nieborg
,
Uva Nl
2006
Corpus ID: 17333542
The primary aim of this paper is to contribute to t he understanding of the different modalities of virtual battlegrounds, i.e…
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