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Killer heuristic
Known as:
Killer move
, Killer move heuristic
In competitive two-player games, the killer heuristic is a technique for improving the efficiency of alpha-beta pruning, which in turn improves the…
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Related topics
Related topics
5 relations
Alpha–beta pruning
Computer Arimaa
Computer chess
Iterative deepening depth-first search
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Incorporating Policy-Based Authorization Framework in Audit Rule Ontology for Continuous Process Auditing in Complex Distributed Systems
N. Subhani
,
R. Kent
OTM Workshops
2014
Corpus ID: 30767036
Complex distributed information systems that run their activities in the form of processes require continuous auditing of a…
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2013
2013
Imaging , Diagnosis , Prognosis HLA and Killer Immunoglobulin-like Receptor Genes as Outcome Predictors of Hepatitis C Virus – Related Hepatocellular Carcinoma
E. Cariani
,
M. Pilli
,
+7 authors
G. Missale
2013
Corpus ID: 1503281
Purpose: We evaluated the impact of the killer immunoglobulin-like receptors (KIR) of natural killer (NK) cells and of their HLA…
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2013
2013
Human Leukocyte Antigen and Killer Immunoglobulin-like receptor genes as outcome predictors of hepatitis C virus-related hepatocellular carcinoma
E. Cariani
,
M. Pilli
,
+8 authors
G. Missale
2013
Corpus ID: 36547263
Natural killer (NK) cells play a major role in anti-tumor immune response. The genotypes of NK Killer Immunoglobulin-like…
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2009
2009
Evolving Computer Chinese Chess Using Guided Learning
H. Quek
,
H. Chan
,
K. Tan
,
A. Tay
2009
Corpus ID: 59925607
This chapter explores the feasibility of using genetic algorithms to improve the evaluation of Chinese chess programs. A game…
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2007
2007
Multi-UAV System for Inventory Automation
J. Ong
,
A. Sánchez
,
J. Williams
1st Annual RFID Eurasia
2007
Corpus ID: 34491912
This paper discusses the high-level design considerations and implementation challenges of an RFID-reader-equipped multi-UAV…
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2007
2007
Evolutionary‐based heuristic generators for checkers and give‐away checkers
J. Mańdziuk
,
M. Kusiak
,
K. Waledzik
Expert Syst. J. Knowl. Eng.
2007
Corpus ID: 15093136
Abstract: Two methods of genetic evolution of linear and non‐linear heuristic evaluation functions for the game of checkers and…
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Review
1989
Review
1989
Computer Chess: Ten Years of Significant Progress
M. Newborn
Advances in Computing
1989
Corpus ID: 40930964
1988
1988
Tree-searching and tree-pruning techniques
J. Birmingham
,
P. Kent
1988
Corpus ID: 122084439
This paper first discusses the now standard tree searching techniques of mini-max and alpha-beta and the recent improvements to…
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Review
1982
Review
1982
Parallel Search of Strongly Ordered Game Trees Contents Introduction 1. Sequential Search Algorithms 2. Enhancements to Alpha-beta Searching 2.1 Aspiration Search 2.2 Transposition Table 2.3 Killer…
T. Marsland
,
M. Campbell
1982
Corpus ID: 14164674
The \alpha-beta" algorithm forms the basis of many programs that search game trees. A number of methods have been designed to…
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Highly Cited
1977
Highly Cited
1977
The principal continuation and the killer heuristic
S. Akl
,
M. Newborn
ACM Annual Conference
1977
Corpus ID: 19003827
An algorithm is presented for obtaining the principal continuation in trees searched by two-person game playing programs based on…
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