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Input/output
Known as:
Input and output
, Output
, I/O interface
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In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and…
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3D interaction
Backward compatibility
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Modeling Cloud Architectures as Interactive Systems
A. Pérez
,
Bernhard Rumpe
MDHPCL@MoDELS
2014
Corpus ID: 2585070
The development and maintenance of cloud software is complicated by complex but crucial technological requirements that are…
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Highly Cited
2009
Highly Cited
2009
Supporting MapReduce on large-scale asymmetric multi-core clusters
M. M. Rafique
,
Benjamin Rose
,
A. Butt
,
Dimitrios S. Nikolopoulos
OPSR
2009
Corpus ID: 9243268
Asymmetric multi-core processors (AMPs) with general-purpose and specialized cores packaged on the same chip, are emerging as a…
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Highly Cited
2006
Highly Cited
2006
A Micropower Chopper-Stabilized Operational Amplifier using a SC Notch Filter with Synchronous Integration inside the ContinuousTime Signal Path
R. Burt
,
Jiaxin Zhang
IEEE International Solid-State Circuits…
2006
Corpus ID: 39825953
A micropower chopper-stabilized opamp uses an SC notch filter with synchronous integration inside the CT signal path to eliminate…
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2006
2006
The Design of Wireless Sensor Network System Based on ZigBee Technology for Greenhouse
Y. Zhu
,
X. Zhong
,
J. F. Shi
2006
Corpus ID: 108442850
Wireless sensor network is a new research field. It can be used in some special situation for signal collection, processing and…
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Highly Cited
2005
Highly Cited
2005
Fault tolerant solid state mass memory for space applications
G. Cardarilli
,
M. Ottavi
,
S. Pontarelli
,
M. Re
,
A. Salsano
IEEE Transactions on Aerospace and Electronic…
2005
Corpus ID: 10967208
In this paper, an innovative fault tolerant solid state mass memory (FTSSMM) architecture is described. Solid state mass memories…
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Highly Cited
2001
Highly Cited
2001
Immersive Virtual Reality on commodity hardware
R. Belleman
,
Bram Stolk
,
R. D. Vries
2001
Corpus ID: 12850653
The use of Virtual Reality (VR) is normally associated with expensive, high-performance computing and graphics systems. This is…
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Highly Cited
1997
Highly Cited
1997
A cost model for estimating the performance of spatial joins using R-trees
Yun-Wu Huang
,
N. Jing
,
Elke A. Rundensteiner
Proceedings. Ninth International Conference on…
1997
Corpus ID: 1991923
The development of a cost model for predicting the performance of spatial joins has been identified in the literature as an…
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1997
1997
Practical Implementations of Speaker-Adaptive Training
Spyros Matsoukas
,
R. Schwartz
,
Hubert Jin
,
N. T. Long
1997
Corpus ID: 18318805
Speaker Adaptive Training (SAT) has been shown to achieve signiicant word error reductions relative to the common Speaker…
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Highly Cited
1995
Highly Cited
1995
The Codesign of Embedded Systems: A Unified Hardware/Software Representation
Sanjaya Kumar
,
J. Aylor
,
Barry W. Johnson
,
W. Wulf
Springer US
1995
Corpus ID: 43052766
Current practice dictates the separation of the hardware and software development paths early in the design cycle. These paths…
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Highly Cited
1990
Highly Cited
1990
Enhancing Performance in a Persistent Object Store: Clustering Strategies in O2
Véronique Benzaken
,
C. Delobel
Workshop on Persistent Objects
1990
Corpus ID: 2112110
We address the problem of clustering complex data on disk to minimize the number of I/O operations in data intensive applications…
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