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Hemicube (computer graphics)
Known as:
Hemicube
In 3D computer graphics rendering, a hemicube is one way to represent a 180° view from a surface or point in space.
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4 relations
Broader (1)
3D computer graphics
Light transport theory
Radiosity (computer graphics)
Rendering (computer graphics)
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Graphical representations for the homogeneous bivariate Newton's method
J. García-Calcines
,
J. Jiménez
,
L. Hernández-Paricio
,
María Teresa Rivas Rodríguez
Applied Mathematics and Computation
2015
Corpus ID: 11452125
2012
2012
GPGPU Accelerated Texture-Based Radiosity
Sungkono Surya Tjahyono
,
C. Lutteroth
,
B. Wünsche
2012
Corpus ID: 16314055
Radiosity is a popular global illumination algorithm capable of achieving photorealistic rendering results. However, its use in…
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2009
2009
Regular Colour-Preserving Coverings of Low Genus of the Face-Colored Hemicube
A. d’Azevedo
,
D. Catalano
,
Rui Duarte
2009
Corpus ID: 15865938
In this paper we classify the � 012 -regular hypermaps of characteristic χ ≥ −2. We also define and compute the upper and lower…
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2006
2006
Real-time Obscurances with Color Bleeding ( GPU Obscurances with Depth Peeling )
Àlex Méndez-Feliu
,
M. Sbert
,
Jordi Catà
,
Nicolau Sunyer
,
Sergi Funtané
2006
Corpus ID: 18160587
The obscurance method is a powerful technique that simulates the effect of diffuse interreflections, i.e. radiosity, on an object…
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2001
2001
Study of the Form Factor Calculation by Single Polar Plane
R. Vivó
,
M. J. Vicent
,
J. Lluch
,
Ramón Mollá Vayá
,
P. Jorquera
IASTED International Conference on Visualization…
2001
Corpus ID: 11346503
The Polar plan method for the calculation of the form factor is an alternative to the existing projective discrete methods…
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2001
2001
Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware
K. Nielsen
,
Niels Jørgen Christensen
J. Graphics, GPU, & Game Tools
2001
Corpus ID: 6880090
Abstract This paper describes a method that speeds up hemicube rendering by using texture maps to discretize a scene instead of…
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2001
2001
ANTI-ALIASED HEMICUBES FOR RADIOSITY
S. Chandran
,
G. Kiran
,
M. Phani
2001
Corpus ID: 6164756
This paper revisits the classical hemicube and proposes a new form factor algorithm for radiosity solutions. The algorithm…
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2000
2000
Acceleration of a Formfactor Calculation through the Use of the 2D Tree
Sung-ye Kim
,
Hyekyung Ko
,
Kyung-hyun Yoon
2000
Corpus ID: 8655151
Radiosity is a rendering technique that requires a lot of CPU time. The formfactor calculation is the most time-consuming part of…
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1994
1994
Parallel Visibility Computations for Parallel Radiosity
W. Stuerzlinger
,
C. Wild
Conference on Algorithms and Hardware for…
1994
Corpus ID: 14733528
The radiosity method models the interaction of light between diffuse reflecting surfaces, thereby accurately predicting global…
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1992
1992
Linear Radiosity Approximation using Vertex-to-Vertex Form Factors
N. Max
,
M. Allison
Graphics Gems III
1992
Corpus ID: 121360859
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