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High dynamic range display systems
TLDR
This paper discusses the design of two different display systems that are capable of displaying images with a dynamic range much more similar to that encountered in the real world.
High dynamic range display systems
TLDR
This paper discusses the design of two different display systems that are capable of displaying images with a dynamic range much more similar to that encountered in the real world.
User Elicitation on Single-hand Microgestures
TLDR
This paper investigates single-hand microgestures (SHMGs), detailed gestures in a small interaction space, and contributes an analysis of 1,632 gestures, the resulting gesture set, and prevalent conceptual themes amongst the elicited gestures.
Analysis of text entry performance metrics
TLDR
Data is collected from well-designed and well-reported experiments for the most important text entry methods, including those for handheld devices, to detect which effect different error-handling methodologies have on text entry performance metrics.
Laser Pointers as Collaborative Pointing Devices
TLDR
Laser pointers are presented as input devices that can provide concurrent input streams ideally required to the SDG environment and a new system that uses multiple computer controlled laser pointers as interaction devices for one or more displays is described.
The tradeoff between spatial jitter and latency in pointing tasks
TLDR
The results indicate that, while latency has a stronger effect on human performance compared to low amounts of spatial jitter, jitter dramatically increases the error rate, roughly inversely proportional to the target size.
Pointing at 3d target projections with one-eyed and stereo cursors
TLDR
It is suggested that in the absence of stereo cue conflicts, screen-space projections of Fitts' law parameters (target size and distance) yield constant throughput despite target depth differences and produce better models of performance.
MMR: an interactive massive model rendering system using geometric and image-based acceleration
TLDR
A system for rendering very complex 3D models at interactive rates that automatically balances the screen-space errors resulting from geometric simplification with those from textureddepth-mesh distortion is presented.
3D User Interfaces: New Directions and Perspectives
TLDR
The founders and organizers of the IEEE Symposium on 3D User Interfaces reflect on the state of the art in several key aspects of 3D UIs and speculate on future research.
New Directions in 3D User Interfaces
TLDR
It is argued that 3D UI researchers should approach this problem using some new research approaches, which cluster around the concepts of specificity, flavors, implementation, and emerging technologies, and indicates the promise of these directions for further increasing the understanding of 3D interaction and 3DUI design, and for ensuring the usability of3D UIs in future applications.
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