Graphics pipeline

Known as: Pipeline, 3D graphics pipeline, Vertex lighting 
In 3D computer graphics, the graphics pipeline or rendering pipeline refers to the sequence of steps used to create a 2D raster representation of a… (More)
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Papers overview

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Review
2017
Review
2017
Spatiotemporal human representation based on 3D visual perception data is a rapidly growing research area. Based on the… (More)
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2014
2014
Due to complex shaders and high-resolution displays (particularly on mobile graphics platforms), fragment shading often dominates… (More)
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Highly Cited
2013
Highly Cited
2013
3D printing hardware is rapidly scaling up to output continuous mixtures of multiple materials at increasing resolution over ever… (More)
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2012
2012
JEFF POOL: Energy-Precision Tradeoffs in the Graphics Pipeline. (Under the direction of Anselmo Lastra and Montek Singh.) The… (More)
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2012
2012
approved: Michael J. Bailey This thesis presents an efcient computational voxelization approach that utilizes the graphics… (More)
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Highly Cited
2011
Highly Cited
2011
We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelines, which we call decoupled… (More)
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2009
2009
Modern GPUs provide gradually increasing programmability on vertex shader, geometry shader and fragment shader in the past decade… (More)
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Highly Cited
2004
Highly Cited
2004
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives… (More)
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1998
1998
Recently, SIMD processors have become popular architectures for multimedia. Though most of the 3D graphics pipeline can be… (More)
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Highly Cited
1987
Highly Cited
1987
Sensor-based robot control may be viewed as a hierarchical structure with multiple observers. Actuator, feature-based, and… (More)
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