On Linear Variational Surface Deformation Methods
- M. Botsch, O. Sorkine-Hornung
- Computer ScienceIEEE Transactions on Visualization and Computer…
- 2008
This survey reviews the recent advances in linear variational mesh deformation techniques and provides a systematic classification and comparative description of the different techniques, revealing the strengths and weaknesses of each approach in common editing scenarios.
Polygon Mesh Processing
- M. Botsch, L. Kobbelt, Mark Pauly, P. Alliez, B. Lévy
- Computer Science
- 7 October 2010
This chapter discusses the development of types of Repair Algorithms for Surface Definition and Properties Approximation andParameterization of a Triangulated Surface Barycentric Mapping.
Feature sensitive surface extraction from volume data
- L. Kobbelt, M. Botsch, Ulrich Schwanecke, H. Seidel
- Computer ScienceInternational Conference on Computer Graphics and…
- 1 August 2001
A new technique for surface extraction is presented that performs feature sensitive sampling and thus reduces these alias effects while keeping the simple algorithmic structure of the standard Marching Cubes algorithm.
PriMo: coupled prisms for intuitive surface modeling
- M. Botsch, Mark Pauly, M. Gross, L. Kobbelt
- Computer ScienceEurographics Symposium on Geometry Processing
- 26 June 2006
This work presents a new method for 3D shape modeling that achieves intuitive and robust deformations by emulating physically plausible surface behavior inspired by thin shells and plates and significantly improves robustness and simplifies user interaction for large, complex deformations.
Efficient High Quality Rendering of Point Sampled Geometry
- M. Botsch, Andreas Wiratanaya, L. Kobbelt
- Computer ScienceRendering Techniques
- 26 July 2002
An efficient rendering algorithm is presented that exploits the hierarchical structure of the representation to perform fast 3D transformations and shading and is extended to surface splatting which yields high quality anti-aliased and water tight surface renderings.
High-quality surface splatting on today's GPUs
- M. Botsch, Alexander Sorkine-Hornung, Matthias Zwicker, L. Kobbelt
- Computer ScienceProceedings Eurographics/IEEE VGTC Symposium…
- 21 June 2005
This paper presents an approach that achieves a quality comparable to the original EWA splatting at a rate of more than 20M elliptical splats per second, and provides per-pixel Phong shading even for dynamically changing geometries and high-quality anti-aliased rendering by employing a screen-space pre-filter in addition to the object-space reconstruction filter.
Robust Articulated‐ICP for Real‐Time Hand Tracking
- A. Tagliasacchi, M. Schröder, A. Tkach, Sofien Bouaziz, M. Botsch, Mark Pauly
- Computer ScienceEurographics Symposium on Geometry Processing
- 6 July 2015
A core technical contribution is a new method for computing tracking correspondences that directly models occlusions typical of single‐camera setups.
An intuitive framework for real-time freeform modeling
- M. Botsch, L. Kobbelt
- Computer ScienceACM Transactions on Graphics
- 1 August 2004
A freeform modeling framework for unstructured triangle meshes which is based on constraint shape optimization and able to achieve real-time response in an interactive design session even for complex meshes by precomputing a set of scalar-valued basis functions that correspond to the degrees of freedom of the manipulator by which the user controls the modification.
A remeshing approach to multiresolution modeling
- M. Botsch, L. Kobbelt
- Computer ScienceEurographics Symposium on Geometry Processing
- 8 July 2004
By remeshing the base surface such that the Voronoi areas of its vertices are equalized, this work turns the unsymmetric surface-related linear system into a symmetric one, such that simpler, more robust, and more efficient solvers can be applied.
Adaptive Remeshing for Real-Time Mesh Deformation
- Marion Dunyach, David Vanderhaeghe, L. Barthe, M. Botsch
- Computer ScienceEurographics
- 6 May 2013
This short paper presents an adaptive isotropic remeshing technique that is fast enough to be used in interactive applications, such as mesh deformation or mesh sculpting, and results in an efficient, yet high quality, curvature-adaptiveRemeshing.
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