Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 234,944,111 papers from all fields of science
Search
Sign In
Create Free Account
Graphics hardware
Known as:
Video hardware
Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
17 relations
Bresenham's line algorithm
Computer graphics
Device driver
Direct Graphics Access
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Computer Graphics: From Pixels to Programmable Graphics Hardware
Alexey Boreskov
,
Evgeniy Shikin
2013
Corpus ID: 60252175
Introduction: Basic Concepts Coordinate spaces, transformations Graphics pipeline Working with the windowing system Colors. Color…
Expand
2006
2006
Waveguide-based Room Acoustics through Graphics Hardware
N. Röber
,
M. Spindler
,
Maic Masuch
International Conference on Mathematics and…
2006
Corpus ID: 7928743
The modelling of room acoustics remains a difficult and computationally expensive task. Two main techniques exist, one focusing…
Expand
2005
2005
Real-Time Image Processing Using Graphics Hardware: A Performance Study
Minglun Gong
,
A. Langille
,
Mingwei Gong
International Conference on Image Analysis and…
2005
Corpus ID: 42242978
Programmable graphics hardware have proven to be a powerful resource for general computing. Previous research has shown that…
Expand
2004
2004
Efficient view-dependent out-of-core visualization
M. Guthe
,
P. Borodin
,
Reinhard Klein
International Conference On Virtual Reality and…
2004
Corpus ID: 16357635
Hierarchical levels of details (HLODs) have proven to be an efficient way to visualize complex environments and models even in an…
Expand
2004
2004
Realtime Isosurface Extraction with Graphics Hardware
F. Reck
,
C. Dachsbacher
,
R. Grosso
,
G. Greiner
,
M. Stamminger
Eurographics
2004
Corpus ID: 35952479
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm…
Expand
2002
2002
Fast 3D Geometric Proximity Queries between Rigid and Deformable Models Using Graphics Hardware Acceleration
K. E. Hoff
,
Andrew Zaferakis
,
Ming C Lin
,
Dinesh Manocha
2002
Corpus ID: 5138050
We present an approach for computing generalized proximity information between arbitrary polygonal models using graphics hardware…
Expand
2002
2002
High-Quality Unstructured Volume Rendering on the PC Platform
StefanGuthe StefanRoettger
,
WolfgangStrasser ThomasErtl
2002
Corpus ID: 55475978
For the visualizationof volumedata the application of transferfunctionsis usedwidely. In this area the preintegration…
Expand
2001
2001
Terrain Decimation through Quadtree Morphing
David Cline
,
P. Egbert
IEEE Transactions on Visualization and Computer…
2001
Corpus ID: 16559967
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the usual popping…
Expand
2001
2001
Performance OpenGL: Platform Independent Techniques or A bunch of good habits that will help the performance of any OpenGL program
D. Shreiner
2001
Corpus ID: 16156809
Given that the OpenGL application programming interface (API) is available on a multitude of different computing platforms, how…
Expand
1997
1997
Efficient Volume-Generation During the Simulation of NC-Milling
G. Glaeser
,
E. Gröller
International Workshop on Visualization and…
1997
Corpus ID: 18389013
This paper presents an efficient and robust algorithm for the geometric determination of swept volumes during the simulation of…
Expand