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Graphics hardware
Known as:
Video hardware
Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card…
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Related topics
Related topics
17 relations
Bresenham's line algorithm
Computer graphics
Device driver
Direct Graphics Access
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2011
Highly Cited
2011
High-Quality Visualization for Geographically Distributed 3-D Teleimmersive Applications
Ramanarayan Vasudevan
,
G. Kurillo
,
+4 authors
K. Nahrstedt
IEEE transactions on multimedia
2011
Corpus ID: 15807212
The growing popularity of 3-D movies has led to the rapid development of numerous affordable consumer 3-D displays. In contrast…
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Highly Cited
2007
Highly Cited
2007
Evolutionary Computing on Consumer Graphics Hardware
Ka-Ling Fok
,
T. Wong
,
M. Wong
IEEE Intelligent Systems
2007
Corpus ID: 6285509
We propose implementing a parallel EA on consumer graphics cards, which we can find in many PCs. This lets more people use our…
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Highly Cited
2007
Highly Cited
2007
General-Purpose Computation Using Graphics Hardware for Fast HDR Image Processing
Dawid Paja̧k
2007
Corpus ID: 3070481
This paper presents a new approach to hardware aided image processing and analysis, primarily focused on HDR imaging. In order to…
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Highly Cited
2005
Highly Cited
2005
Image-gradient-guided real-time stereo on graphics hardware
Minglun Gong
,
Ruigang Yang
Fifth International Conference on 3-D Digital…
2005
Corpus ID: 9849132
We present a real-time correlation-based stereo algorithm with improved accuracy. Encouraged by the success of recent stereo…
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Highly Cited
2005
Highly Cited
2005
Large steps in GPU-based deformable bodies simulation
E. Tejada
,
Thomas Ertl
Simulation modelling practice and theory
2005
Corpus ID: 9551308
Review
2004
Review
2004
Programming Graphics Hardware
C. Zeller
,
Randy Fernando
,
M. Wloka
,
Mark J. Harris
Eurographics
2004
Corpus ID: 18806811
The tutorial is an introduction to programming today’s PC graphics hardware. It covers basic hardware architecture, optimization…
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Highly Cited
2003
Highly Cited
2003
Streaming Geometric Optimization Using Graphics Hardware
P. Agarwal
,
Shankar Krishnan
,
Nabil H. Mustafa
,
Suresh Venkatasubramanian
Embedded Systems and Applications
2003
Corpus ID: 14992992
In this paper we propose algorithms for solving a variety of geometric optimization problems on a stream of points in ℝ2 or ℝ3…
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2000
2000
AN INTEGRATED SYSTEM FOR URBAN MODEL GENERATION
N. Haala
,
C. Brenner
2000
Corpus ID: 14385596
Many tasks in the context of urban planning presume 3D city models, where buildings are represented separately from the terrain…
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1999
1999
A hybrid, hierarchical data structure for real-time terrain visualization
K. Baumann
,
J. Döllner
,
K. Hinrichs
,
Oliver Kersting
Proceedings Computer Graphics International
1999
Corpus ID: 1876695
The approximation tree is a hybrid, hierarchical data structure for real-time terrain visualization which represents both…
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1997
1997
Codesign of graphics hardware accelerators
J. Ewins
,
P. Watten
,
M. White
,
M. McNeill
,
P. Lister
SIGGRAPH/EUROGRAPHICS Conference On Graphics…
1997
Corpus ID: 17331190
The design of a hardware architecture for a computer graphics pipeline requires a thorough understanding of the algorithms…
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