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Graphics hardware
Known as:
Video hardware
Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card…
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Related topics
Related topics
17 relations
Bresenham's line algorithm
Computer graphics
Device driver
Direct Graphics Access
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2010
Review
2010
C# Game Programming: For Serious Game Creation
D. Schuller
2010
Corpus ID: 57873663
Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of…
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2006
2006
A High-Perpormance Parallel Thinning Approach Using a Non-Cubic Grid Structure.
David Brunner
,
Robin Strand
2006
Corpus ID: 16345836
In the past years the so-called body-centered cubic grid (bcc) has been examined and proved to be superior over Cartesian…
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2005
2005
Biological Sequence Alignment on Graphics Processing Units
Gerrit Voss
,
André Schröder
,
W. Müller-Wittig
,
B. Schmidt
2005
Corpus ID: 14866702
Sequence alignment is a common and often repeated task in molecular biology. The need for speeding up this treatment comes from…
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2004
2004
Realtime Isosurface Extraction with Graphics Hardware
F. Reck
,
Carsten Dachsbacher
,
Roberto Grosso
,
G. Greiner
,
M. Stamminger
Eurographics
2004
Corpus ID: 35952479
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm…
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2002
2002
Fast 3D Geometric Proximity Queries between Rigid and Deformable Models Using Graphics Hardware Acceleration
K. E. Hoff
,
Andrew Zaferakis
,
Ming C Lin
,
Dinesh Manocha
2002
Corpus ID: 5138050
We present an approach for computing generalized proximity information between arbitrary polygonal models using graphics hardware…
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2001
2001
Performance OpenGL: Platform Independent Techniques or A bunch of good habits that will help the performance of any OpenGL program
D. Shreiner
2001
Corpus ID: 16156809
Given that the OpenGL application programming interface (API) is available on a multitude of different computing platforms, how…
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Review
2001
Review
2001
Occlusion Culling Methods
H. Hey
,
W. Purgathofer
Eurographics
2001
Corpus ID: 16665204
Occlusion culling methods are an important tool for efficient rendering of large scenes. Usually only a small part of such a…
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2000
2000
Study of Supersampling Methods for Computer Graphics Hardware Antialiasing
Michael E. Goss
,
K. Wu
2000
Corpus ID: 18423326
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1997
1997
Efficient Volume-Generation During the Simulation of NC-Milling
G. Glaeser
,
E. Gröller
International Workshop on Visualization and…
1997
Corpus ID: 18389013
This paper presents an efficient and robust algorithm for the geometric determination of swept volumes during the simulation of…
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1987
1987
Advances in computer graphics hardware
W. Strasser
,
A. Kuijk
,
R. L. Grimsdale
,
A. Kaufman
1987
Corpus ID: 60527506
The Eurographics hardware workshops have become an established forum for the exchange of information about the latest…
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