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Graphics hardware
Known as:
Video hardware
Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card…
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Related topics
Related topics
17 relations
Bresenham's line algorithm
Computer graphics
Device driver
Direct Graphics Access
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2011
Highly Cited
2011
High-Quality Visualization for Geographically Distributed 3-D Teleimmersive Applications
Ramanarayan Vasudevan
,
G. Kurillo
,
+4 authors
K. Nahrstedt
IEEE transactions on multimedia
2011
Corpus ID: 15807212
The growing popularity of 3-D movies has led to the rapid development of numerous affordable consumer 3-D displays. In contrast…
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2010
2010
An efficient GPU implementation of the revised simplex method
Jakob Bieling
,
Patrick Peschlow
,
P. Martini
IEEE International Symposium on Parallel…
2010
Corpus ID: 19021757
The computational power provided by the massive parallelism of modern graphics processing units (GPUs) has moved increasingly…
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Highly Cited
2007
Highly Cited
2007
General-Purpose Computation Using Graphics Hardware for Fast HDR Image Processing
Dawid Paja̧k
2007
Corpus ID: 3070481
This paper presents a new approach to hardware aided image processing and analysis, primarily focused on HDR imaging. In order to…
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Highly Cited
2006
Highly Cited
2006
GPU-ClustalW: Using Graphics Hardware to Accelerate Multiple Sequence Alignment
Weiguo Liu
,
B. Schmidt
,
G. Voss
,
W. Müller-Wittig
International Conference on High Performance…
2006
Corpus ID: 45074311
Molecular Biologists frequently compute multiple sequence alignments (MSAs) to identify similar regions in protein families…
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2006
2006
Layered light-field rendering with focus measurement
Keita Takahashi
,
T. Naemura
Signal processing. Image communication
2006
Corpus ID: 11131636
Highly Cited
2005
Highly Cited
2005
Image-gradient-guided real-time stereo on graphics hardware
Minglun Gong
,
Ruigang Yang
Fifth International Conference on 3-D Digital…
2005
Corpus ID: 9849132
We present a real-time correlation-based stereo algorithm with improved accuracy. Encouraged by the success of recent stereo…
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Highly Cited
2005
Highly Cited
2005
Large steps in GPU-based deformable bodies simulation
E. Tejada
,
Thomas Ertl
Simulation modelling practice and theory
2005
Corpus ID: 9551308
2005
2005
A parallel multiresolution volume rendering algorithm for large data visualization
Jinzhu Gao
,
Chaoli Wang
,
Liya Li
,
Han-Wei Shen
Parallel Computing
2005
Corpus ID: 6768077
2002
2002
Out-of-core sort-first parallel rendering for cluster-based tiled displays
W. Corrêa
,
James T. Klosowski
,
Cláudio T. Silva
Parallel Computing
2002
Corpus ID: 5607190
1997
1997
Codesign of graphics hardware accelerators
J. Ewins
,
P. Watten
,
M. White
,
M. McNeill
,
P. Lister
SIGGRAPH/EUROGRAPHICS Conference On Graphics…
1997
Corpus ID: 17331190
The design of a hardware architecture for a computer graphics pipeline requires a thorough understanding of the algorithms…
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