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Geomipmapping

Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce… 
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Papers overview

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Review
2014
Review
2014
To obtain dynamic real-time display of global topography data, based on the study of multiple LOD algorithms and synthesizing the… 
2012
2012
To solve the problem of low frame rate and high memory space cost in large scale terrain visualization, a real-time rendering… 
2009
2009
A body mounted camera support system for isolating the camera from body motion includes two arms linked together. Each of the… 
2006
2006
In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid… 
2005
2005
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time frame rates. The brute force… 
2005
2005
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper demonstrates a method of…