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Geomipmapping
Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce…
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Graphics processing unit
Level of detail
ROAM
Terrain rendering
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2014
Review
2014
Simulation and survey method for remote sensing data
Li Wei
2014
Corpus ID: 59503084
To obtain dynamic real-time display of global topography data, based on the study of multiple LOD algorithms and synthesizing the…
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2012
2012
Real-Time Visualization for Large Scale Terrain Based on Linear Quadtree
Qin Li
,
Xiang Wang
,
Yongjia Zhao
,
S. Dai
Asian Simulation Conference
2012
Corpus ID: 29367336
To solve the problem of low frame rate and high memory space cost in large scale terrain visualization, a real-time rendering…
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2009
2009
Terrain Rendering Based On GeoMipMapping Algorithm Using OpenGL
Rashpal Kor
,
G. R. Panesar
International Conference on Computer Graphics and…
2009
Corpus ID: 11964366
A body mounted camera support system for isolating the camera from body motion includes two arms linked together. Each of the…
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2006
2006
A Parallel Algorithm for Rendering Huge Terrain Surfaces
Norbert Somosi
,
D. Petcu
Eighth International Symposium on Symbolic and…
2006
Corpus ID: 13674906
In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid…
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2005
2005
Terrain Rendering Using Geometry Clipmaps
Nick Brettell
,
R. Mukundan
2005
Corpus ID: 14096515
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time frame rates. The brute force…
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2005
2005
Fast Realistic Rendering of Global Worlds Using Programmable Graphics Hardware 5
N. Gebbie
,
M. Bailey
Journal of game development
2005
Corpus ID: 14809791
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper demonstrates a method of…
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