Skip to search formSkip to main contentSkip to account menu

Geometry instancing

Known as: Instancing 
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
The Declarative 3D for the Web initiative by the W3C [W3C 2011] connects 3D content to the Web document, intertwining it with… 
2013
2013
In this paper, we describe an interactive real-time simulation of granular, spherical particles which is able to run on a single… 
2007
2007
In this thesis, we focus on "structural information" in computer graphics, that is the information concerning the structure of 3D… 
2007
2007
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render… 
2007
2007
For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m patch of the terrain could have up… 
2007
2007
ion: Entities of a system are grouped according to common properties and operations Modularization: Parts of a system that have… 
2007
2007
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are… 
2007
2007
Voxelization of solids, that is the representation of a solid by a set of voxels that approximates it, is an operation with… 
Review
1997
Review
1997
This work advocates the use of Object Orientation as basis of a methodology for creating reference models of manufacturing… 
1993
1993
A number ofpainting and retouching packages operate much like the artist's traditional canvas andpalette, with electronic…