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Geometry instancing

Known as: Instancing 
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique… 
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Papers overview

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2014
2014
The Declarative 3D for the Web initiative by the W3C [W3C 2011] connects 3D content to the Web document, intertwining it with… 
2013
2013
In this paper, we describe an interactive real-time simulation of granular, spherical particles which is able to run on a single… 
2007
2007
In this thesis, we focus on "structural information" in computer graphics, that is the information concerning the structure of 3D… 
2007
2007
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render… 
2007
2007
For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m patch of the terrain could have up… 
2007
2007
ion: Entities of a system are grouped according to common properties and operations Modularization: Parts of a system that have… 
2007
2007
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are… 
2006
2006
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being… 
Review
1997
Review
1997
This work advocates the use of Object Orientation as basis of a methodology for creating reference models of manufacturing… 
1993
1993
A number ofpainting and retouching packages operate much like the artist's traditional canvas andpalette, with electronic…