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Geometry instancing
Known as:
Instancing
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique…
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Related topics
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16 relations
Broader (1)
3D computer graphics
Direct3D
Droste effect
GeForce
High-Level Shading Language
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Configurable instances of 3D models for declarative 3D in the web
F. Klein
,
Torsten Spieldenner
,
Kristian Sons
,
P. Slusallek
International Conference on 3D Technologies for…
2014
Corpus ID: 6759278
The Declarative 3D for the Web initiative by the W3C [W3C 2011] connects 3D content to the Web document, intertwining it with…
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2013
2013
Interactive particle dynamics using OpenCL and Kinect
S. Kuckuk
,
T. Preclik
,
H. Köstler
Int. J. Parallel Emergent Distributed Syst.
2013
Corpus ID: 43837543
In this paper, we describe an interactive real-time simulation of granular, spherical particles which is able to run on a single…
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2007
2007
Structuring 3D Geometry based on Symmetry and Instancing Information
Aurélien Martinet
2007
Corpus ID: 17369684
In this thesis, we focus on "structural information" in computer graphics, that is the information concerning the structure of 3D…
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2007
2007
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
Erik Millán
,
Isaac Rudomín
International Journal of Virtual Reality
2007
Corpus ID: 1524990
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render…
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2007
2007
Terrain rendering in frostbite using procedural shader splatting
Johan Andersson
SIGGRAPH Courses
2007
Corpus ID: 207164835
For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m patch of the terrain could have up…
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2007
2007
AN OBJECT-ORIENTED GRAPHICS ANIMATION SYSTEM
Lorensen
,
M. Barry
,
D. Mclachlan
,
B. Yamrom
2007
Corpus ID: 15089208
ion: Entities of a system are grouped according to common properties and operations Modularization: Parts of a system that have…
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2007
2007
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
Yacine Amara
,
S. Meunier
,
Xavier Marsault
International Symposium on Visual Computing
2007
Corpus ID: 27566089
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are…
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2006
2006
Hardware Accelerated Skin Deformation for Animated Crowds
Golam Ashraf
,
Zhou Junyu
2006
Corpus ID: 15402454
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being…
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Review
1997
Review
1997
On reference modelling of integrated manufacturing systems using OOA
G. Vosniakos
,
M. Williams
1997
Corpus ID: 59666053
This work advocates the use of Object Orientation as basis of a methodology for creating reference models of manufacturing…
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1993
1993
Pictorial Editing by Shape Matching Techniques
A. Ventura
,
P. Ongaro
,
R. Schettini
Computer graphics forum (Print)
1993
Corpus ID: 14833642
A number ofpainting and retouching packages operate much like the artist's traditional canvas andpalette, with electronic…
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