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Geometry instancing
Known as:
Instancing
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique…
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Related topics
Related topics
16 relations
Broader (1)
3D computer graphics
Direct3D
Droste effect
GeForce
High-Level Shading Language
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2016
Review
2016
A Survey of Real‐Time Crowd Rendering
A. Beacco
,
N. Pelechano
,
C. Andújar
Computer graphics forum (Print)
2016
Corpus ID: 1859786
In this survey we review, classify and compare existing approaches for real‐time crowd rendering. We first overview character…
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2015
2015
A Vectorial Framework for Ray Traced Diffusion Curves
Romain Prévost
,
Wojciech Jarosz
,
O. Sorkine-Hornung
Computer graphics forum (Print)
2015
Corpus ID: 9062023
Diffusion curves allow creating complex, smoothly shaded images by diffusing colours defined at curves. These methods typically…
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Highly Cited
2011
Highly Cited
2011
Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
S. Boeykens
2011
Corpus ID: 59045379
The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural…
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Highly Cited
2008
Highly Cited
2008
High-Level Development of Multiserver Online Games
Frank Glinka
,
A. Ploss
,
S. Gorlatch
,
Jens Müller-Iden
Int. J. Comput. Games Technol.
2008
Corpus ID: 26633658
Multiplayer online games with support for high user numbers must provide mechanisms to support an increasing amount of players by…
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2007
2007
Terrain rendering in frostbite using procedural shader splatting
Johan Andersson
SIGGRAPH Courses
2007
Corpus ID: 207164835
For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m patch of the terrain could have up…
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2007
2007
Analysis of Design Support for Kinetic Structures
A. Fotiadou
2007
Corpus ID: 46317679
This thesis attempts the formation and systemization of a basis of knowledge and information, which is indispensable to turn a…
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2002
2002
PD-XML: extensible markup language for processor description
S. P. Seng
,
K. Palem
,
Rodric M. Rabbah
,
W. Wong
,
W. Luk
,
P. Cheung
IEEE International Conference on Field…
2002
Corpus ID: 21803
This paper introduces PD-XML, a meta-language for describing instruction processors in general and with an emphasis on embedded…
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Highly Cited
2001
Highly Cited
2001
Villains, fools or heroes? Sports stars as role models for young people
G. Lines
2001
Corpus ID: 145004974
Sporting texts are designed to prioritize, personalize and sensationalize characters in an attempt to capture audience attention…
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2000
2000
Learning the parameters of quantitative prosody models
O. Jokisch
,
H. Mixdorff
,
H. Kruschke
,
U. Kordon
Interspeech
2000
Corpus ID: 5909369
The article introduces a novel hybrid data driven and rule based approach for the prosody control in a TTS system, which combines…
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1997
1997
A kernel for geometric features
A. Middleditch
,
C. Reade
International Conference on Smart Media and…
1997
Corpus ID: 14848591
This paper provides a rationale for its abstract data definitions of geometric features. These definitions are used as the basis…
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