General game playing

Known as: GGP, General gameplaying 
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. For many games like… (More)
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
games based solely on formal game descriptions supplied at run time. (In other words, they don’t know the rules until the game… (More)
  • table 1
Is this relevant?
2012
2012
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games… (More)
  • figure 2.2
  • figure 3.1
  • table 3.1
  • figure 3.2
  • table 3.2
Is this relevant?
2010
2010
This work is concerned with our general game playing agent Gamer. In contrast to many other players, we do not only use a Prolog… (More)
  • table 1
  • table 2
Is this relevant?
2010
2010
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play… (More)
  • figure 1
Is this relevant?
2010
2010
Although we humans cannot compete with computers at simple brute-force search, this is often more than compensated for by our… (More)
  • figure 1
  • figure 2
Is this relevant?
2010
2010
We present our program Ary that won the 2009 and 2010 General Game Playing competition. In General Game Playing (GGP), players… (More)
  • figure 1
  • figure 2
  • figure 3
Is this relevant?
Highly Cited
2008
Highly Cited
2008
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games… (More)
  • figure 1
  • figure 2
  • table 2
  • table 3
Is this relevant?
Highly Cited
2007
Highly Cited
2007
This dissertation explores the problem of constructing an effective general game-playing program, with an emphasis on techniques… (More)
  • table 1
  • figure 1
  • table 2
Is this relevant?
2007
2007
The General Game Playing Competition (Genesereth et al., 2005) poses a unique challenge for artificial intelligence. To be… (More)
  • figure 2
  • figure 3
  • figure 5
  • figure 4
  • figure 6
Is this relevant?
2006
2006
Verify your progress by letting dierent versions of your program (with and without the improvements) play against each other in a… (More)
Is this relevant?