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Game testing
Known as:
Game tester
, Game testers
, Video game qa
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Game testing, a subset of game development, is a software testing process for quality control of video games. The primary function of game testing is…
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34 relations
And Yet It Moves
Android
Appium
Compatibility testing
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Engagement of citizens in e-government : a conceptual framework using serious gaming
Alsanossi M. Ahmed
2016
Corpus ID: 157123276
A thesis submitted in partial fulfilment of the requirement of the University of Wolverhampton for the degree of Doctor of…
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2014
2014
Sherlock Dengue 8 : A Serious Game for Teaching about Dengue Fever Prevention with Collaboration and Competition
Diego Buchinger
,
M. Hounsell
2014
Corpus ID: 11238147
The Dengue fever is one of the most important diseases caused by arbovirus due to its global spread, high infectious rate and the…
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2012
2012
You’re in cruel England now!: Teaching research ethics through reality TV
Vivien Burr
,
N. King
2012
Corpus ID: 140409297
This paper reports findings from a one-year research project funded by the Higher Education Academy (HEA) Psychology Network. The…
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2012
2012
The Effect of Hand Grip Force on the Activity of Shoulder Muscles in the Patterns of Arm Position
Hyun Choi
2012
Corpus ID: 76553385
Abstract This study is intended to provide a basic clinical data useful for preventing shoulder injuries related to occupation…
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2012
2012
Using game development to reveal programming competency
S. Simmons
,
Betsy Disalvo
,
M. Guzdial
International Conference on Foundations of…
2012
Corpus ID: 24424305
In the summer of 2011, we revamped the curriculum for the GLITCH Game Testers research project to better serve the interests of…
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2012
2012
The effects of audio on depth perception in S3D games
Brian Cullen
,
D. Galperin
,
K. Collins
,
B. Kapralos
,
A. Hogue
Audio Mostly Conference
2012
Corpus ID: 605849
Although studies have examined sound localization or stereoscopic perception, few have investigated how these phenomena work…
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Review
2012
Review
2012
Extracting knowledge of customers’ preferences in massively multiplayer online role playing games
Long-Sheng Chen
,
Pao-Chung Chang
Neural computing & applications (Print)
2012
Corpus ID: 254031316
Due to fierce competition in game markets, to identify customers’ true needs is one of the crucial factors in online game…
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2011
2011
A Case Study: Online Game Testing Using Massive Virtual Player
Yeonjun Choi
,
H. Kim
,
Changjoon Park
,
Seongil Jin
FGIT-CA/CES3
2011
Corpus ID: 42616330
Automated load tests for online games can resduce costs because it doesn’t need real players. We will introduce our online game…
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Review
2009
Review
2009
Adaptative Map Generation For Turn-based Strategic Multiplayer Browser Games
Gonc¸alo
,
Duarte Garcia
,
Pereira
,
Rui Filipe
,
Fernandes Prada
2009
Corpus ID: 19088282
—This thesis addresses the problems of Random Map Generation which are strategically and visual interesting for turn-based…
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1967
1967
DEVELOPMENT, TESTING, AND EVALUATION OF A PROGRAMED METHOD FOR THE TEACHING OF I.P.A. TRANSCRIPTION. FINAL REPORT.
Richard P. Doetkott
,
W. Womack
1967
Corpus ID: 59996519
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