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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet
An Introduction to Procedural Music in Video Games
TLDR
The author examines different approaches to procedural composition and the control logics that have been used in the past, using a distinction between transformational and generative algorithms.
Losses disguised as wins in modern multi-line video slot machines.
TLDR
For novice players, the reinforcing sights and sounds of the slot machine triggered arousal on wins, where the number of credits gained was greater than the spin wager, but also on 'losses disguised as wins' where the amount 'won' was less than thespin wager.
Game Sound An
All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
TLDR
In Playing with Sound, Karen Collins examines video game sound from the player's perspective and develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting.
Addictive gameplay: what casual game designers can learn from slot machine research
Slot machines are by far the most popular form of casino gambling today. Slot machine research, however, is a neglected area of exploration for video game designers and academics. This paper
From Pac-Man to pop music : interactive audio in games and new media
Contents: Preface Introduction, Karen Collins Part 1 Industries and Synergies: The new MTV? Electronic arts and 'playing' music, Holly Tessler Marketing music through computer games: the case of
Using Sound to Unmask Losses Disguised as Wins in Multiline Slot Machines
TLDR
It is concluded that participants both think and physiologically react to LDWs as though they are wins, a miscategorization that misleads them to think that they are winning more often than they actually are and sound can be used to effectively prevent this misconception.
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