Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 234,981,276 papers from all fields of science
Search
Sign In
Create Free Account
Game server
Known as:
Listen server
, Gameserver
, Game servers
Expand
A game server (sometimes host or shard) is a server which is the authoritative source of events in a multiplayer video game. The server transmits…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
20 relations
Ace of Spades
C-evo
Cafu Engine
Call of Duty: Black Ops
Expand
Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Cyber Security Protection for Online Gaming Applications
Wenbing Zhao
Advanced Methodologies and Technologies in System…
2019
Corpus ID: 59390557
In this chapter, the authors point out the threats to online gaming applications and present two strategies that can be used to…
Expand
2013
2013
How Advanced Cloud Services Can Improve Gaming Performance
Artur Carvalho Zucchi
,
N. Gonzalez
,
+5 authors
Jan-Erik Mångs
IEEE International Conference on Cloud Computing…
2013
Corpus ID: 18204864
This paper presents the idea of applying distributed processing to gaming. Trade Wind (TW), a cloud deployment and management…
Expand
2011
2011
A Generic Game Server
Jonatan Pålsson
,
Richard Pannek
,
Niklas Landin
,
Mattias Petterson
2011
Corpus ID: 64019442
Today users of network games often experience failures of the servers while playing or downtime due to maintenance. Additionally…
Expand
2008
2008
Workshop für Mobiles Spielen
Pascal Bihler
,
B. Grüter
,
H.-E. Mügge
,
R. Wetzel
GI Jahrestagung
2008
Corpus ID: 35415911
Die Vorgeschichte dieser Spiele begann in den 80er Jahren mit der tragbaren Spielkonsole von Nintendo und der Spielserie „Game…
Expand
2007
2007
Darkstar: the java game server
Brendan Burns
2007
Corpus ID: 64075145
So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television…
Expand
2004
2004
Emergence of Wireless Services Business Actors and their Roles in Networked Component-based Development
P. Kallio
2004
Corpus ID: 168077561
Mobility of wireless services allows their use anywhere and anytime via portable terminals. 3G (Third Generation) technologies…
Expand
2003
2003
Automatic Game Matching
C. Schlup
2003
Corpus ID: 15547583
This paper is about the developing and testing of online algorithms for automatic game matching in online games. The algorithms…
Expand
2003
2003
A Characterization of Compact Game Data
David Nistér
,
M. Jändel
2003
Corpus ID: 15536977
An experimental approach to studying latency and bandwidth requirements of distributed action games is defined. Results from…
Expand
2001
2001
A grid event service
G. Fox
,
S. Pallickara
2001
Corpus ID: 60573554
The Grid Event Service (GES) is a distributed event service designed to run on a very large network of server nodes. Clients…
Expand
1998
1998
Investigating the Complex with Virtual Soccer
I. Noda
,
I. Frank
Virtual Worlds
1998
Corpus ID: 7887238
We describe Soccer Server, a network-based simulator of soccer that provides a virtual world enabling researchers to investigate…
Expand