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Game server
Known as:
Listen server
, Gameserver
, Game servers
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A game server (sometimes host or shard) is a server which is the authoritative source of events in a multiplayer video game. The server transmits…
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Related topics
Related topics
20 relations
Ace of Spades
C-evo
Cafu Engine
Call of Duty: Black Ops
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2013
Review
2013
Cloud servers vs. dedicated servers — A survey
Faiz Abidi
,
Vishakha Singh
IEEE International Conference in MOOC, Innovation…
2013
Corpus ID: 44386002
Dedicated servers are deployed by companies to meet the ever growing computing demand. More storage and more security are sought…
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2009
2009
A Task-Based Load Distribution Scheme for Multi-Server-Based Distributed Virtual Environment Systems
Mingyu Lim
,
Dongman Lee
PRESENCE: Teleoperators and Virtual Environments
2009
Corpus ID: 36213296
Multi-server-based distributed virtual environment (MSDVE) systems have become prevalent, supporting a large number of internet…
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2008
2008
Optimising online FPS game server discovery through clustering servers by origin autonomous system
G. Armitage
International Workshop on Network and Operating…
2008
Corpus ID: 2092942
This paper describes the use of origin Autonomous System (AS) information to optimise online First Person Shooter (FPS) game…
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2008
2008
Improving end-to-end quality-of-service in online multi-player wireless gaming networks
P. Ghosh
,
K. Basu
,
Sajal K. Das
Computer Communications
2008
Corpus ID: 6626649
2007
2007
Darkstar: the java game server
Brendan Burns
2007
Corpus ID: 64075145
So, you have a great idea for the next big multiplayer game. Maybe it's a virtual world based on your favorite sci-fi television…
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2007
2007
Enhancing Game-Server AI with Distributed Client Computation
J. Douceur
,
Jacob R. Lorch
,
Frank C. Uyeda
,
Randall C. Wood
2007
Corpus ID: 18036082
In the context of online role-playing games, we evaluate offloading AI computation from game servers to game clients. In this way…
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2006
2006
Paranoia Syndrome – A Pervasive Multiplayer Game using PDAs , RFID , and Tangible Objects
Guido Heumer
,
D. Carlson
,
+4 authors
Andreas Schrader
2006
Corpus ID: 16505544
In this paper we present Paranoia Syndrome as a novel hybrid game approach. Paranoia Syndrome combines classic multiplayer…
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Highly Cited
2003
Highly Cited
2003
On the geographic distribution of on-line game servers and players
W. Feng
,
W. Feng
Network and System Support for Games
2003
Corpus ID: 12944209
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game…
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2001
2001
A grid event service
G. Fox
,
S. Pallickara
2001
Corpus ID: 60573554
The Grid Event Service (GES) is a distributed event service designed to run on a very large network of server nodes. Clients…
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1998
1998
Investigating the Complex with Virtual Soccer
I. Noda
,
I. Frank
Virtual Worlds
1998
Corpus ID: 7887238
We describe Soccer Server, a network-based simulator of soccer that provides a virtual world enabling researchers to investigate…
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