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Game accessibility
Within the field of human–computer interaction, game accessibility refers to the accessibility of video games. Game accessibility is considered a…
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Related topics
Related topics
14 relations
Accessibility
Computer accessibility
Direct voice input
Electronic game
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
EEG headset supporting mobility impaired gamers with game accessibility
Omamah Hawsawi
,
S. Semwal
IEEE International Conference on Systems, Man and…
2014
Corpus ID: 27154609
Although video games have become interesting entertainment tools for millions of people, gamers with mobility impairment face…
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2013
2013
Guidelines of Serious Game Accessibility for the Disabled
Hwa-Jin Park
,
Sang-Beom Kim
International Conference on Information Science…
2013
Corpus ID: 2710429
Web accessibility/mobile app accessibility for the disabled has been studied for the past 10 years. The legislation of web…
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Review
2013
Review
2013
An empirical study of issues and barriers to mainstream video game accessibility
J. Porter
,
J. Kientz
International ACM SIGACCESS Conference on…
2013
Corpus ID: 13988277
A gap between the academic human-computer interaction community and the game development industry has led to games not being as…
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Review
2011
Review
2011
Game accessibility: a survey
Bei Yuan
,
Eelke Folmer
,
F. Harris
Universal Access in the Information Society
2011
Corpus ID: 12129872
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people…
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2011
2011
Advances in Game Accessibility from 2005 to 2010
Thomas Westin
,
Kevin J. Bierre
,
Dimitris Grammenos
,
Michelle Hinn
Interacción
2011
Corpus ID: 30323736
The research in the area of game accessibility has grown significantly since the last time it was examined in 2005. This paper…
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Highly Cited
2008
Highly Cited
2008
A Quest for website accessibility in higher education institutions
K. Harper
,
Jamie N. DeWaters
Internet and Higher Education
2008
Corpus ID: 58342435
2008
2008
More Than Just a Game: Accessibility in Computer Games
Klaus Miesenberger
,
R. Ossmann
,
D. Archambault
,
Gig Searle
,
Andreas Holzinger
Symposium of the Workgroup Human-Computer…
2008
Corpus ID: 35478714
During the last decades, people with disabilities have gained access to Human-Computer Interfaces (HCI); with a resultant impact…
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2008
2008
Accessibility Issues in Game-Like Interfaces
R. Ossmann
,
D. Archambault
,
Klaus Miesenberger
International Conference on Computers for…
2008
Corpus ID: 31979631
This is a short position paper which invites to put game accessibility on the agenda of accessibility and assistive technology…
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2008
2008
Game accessibility implementation model
Thomas Westin
2008
Corpus ID: 62147269
Many games are not accessible for many gamers with disabilities for a number of reasons. One problem is that there is no general…
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Review
2004
Review
2004
Game accessibility case study : Terraformers - a real-time 3D graphic game
Thomas Westin
2004
Corpus ID: 60892323
Terraformers is the result of three years of practical research in developing a real-time 3D graphic game accessible for blind…
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