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Game accessibility
Within the field of human–computer interaction, game accessibility refers to the accessibility of video games. Game accessibility is considered a…
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Related topics
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14 relations
Accessibility
Computer accessibility
Direct voice input
Electronic game
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2018
Review
2018
Achieving Immersive Gameplay: Interpreters and Video Game Accessibility
Rebekah Cheeley
2018
Corpus ID: 70315926
ASL/English interpreters (ASLEI) are exploring their influence and how they impact the communities they work with. Sensitive to…
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2016
2016
Outdoor Education and the Inclusion of Children with Special Needs – a Case Study from Germany
ina. guedel
2016
Corpus ID: 50643288
society (Wattchow & Brown, 2011, p. 197). As we see, there are various reasons why connectedness with nature is important for…
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Review
2016
Review
2016
Researching Audio Description New Approaches
A. Matamala
,
P. Orero
2016
Corpus ID: 215949074
1. Audio Description and Accessibility Studies: Work in Progress -- PART I: RE-THINKING ACCESSIBILITY -- 2. On Accessibility as a…
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2014
2014
From Game Accessibility to Universally Accessible Games
Carmen Mangirón
,
P. Orero
,
Minako O’Hagan
2014
Corpus ID: 168320664
2012
2012
Evaluating and Investigating Game Accessibility for Deaf Players with the Semiotic Inspection Method
2012
Corpus ID: 14866226
Semiotic Engineering is a Human Computer Interaction theory which perceives software as a communication between its designers and…
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Review
2012
Review
2012
Large Scale Game Accessibility : A survey of possible engine independent solutions
Thomas Westin
2012
Corpus ID: 60370199
This was a keynote presentation at the International Conference on Translation and Accessibility in Video Games and Virtual…
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2011
2011
One-handed interface for multitouch-enabled real-time strategy games
Nicole Crenshaw
,
A. Holloway
,
Scott Orzech
,
Wai Son Wong
2011
Corpus ID: 16114978
Historically, real-time strategy video games, such as Starcraft (Blizzard Entertainment, 1999) and Command and Conquer (Westwood…
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2009
2009
Operative Series (OpS) : a platform independent carrier mechanism for game accessibility and AI
Thomas Westin
,
Stig Nordeson
2009
Corpus ID: 62144159
Operative Series (OpS) : a platform independent carrier mechanism for game accessibility and AI
2008
2008
Game accessibility implementation model
Thomas Westin
2008
Corpus ID: 62147269
Many games are not accessible for many gamers with disabilities for a number of reasons. One problem is that there is no general…
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2008
2008
Game Accessibility
Encyclopedia of Multimedia
2008
Corpus ID: 263266751
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