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Electronic game
Known as:
Electronic
, Teletype games
, Electronic games
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An electronic game is a game that employs electronics to create an interactive system with which a player can play. Video game is the most common…
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Related topics
Related topics
41 relations
20Q
Arcade game
Artificial intelligence
Atari Cosmos
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Broader (1)
Digital media
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Clinical Use of Video Games
Ben Tran
Advanced Methodologies and Technologies in Media…
2019
Corpus ID: 149336490
Despite the extreme popularity of video games among adolescents, researchers in the fields of developmental and social psychology…
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Review
2013
Review
2013
How to Design Games for Deaf Children: Evidence-Based Guidelines
A. Melonio
,
R. Gennari
2013
Corpus ID: 37942347
The goal of this paper is to present the first evidence-based guidelines for the design of electronic games for deaf children…
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2010
2010
Desenvolvimento visomotor e uso de jogos eletrônicos em crianças do ensino fundamental
Thatiana Helena de Lima
,
N. Cunha
,
A. A. D. Santos
,
Jocemara Ferreira Mognon
2010
Corpus ID: 145642551
Este estudo investiga as possiveis relacoes entre a maturidade percepto-motora e o uso de jogos eletronicos, assim como possiveis…
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2008
2008
Communication Technology Update and Fundamentals, Eleventh Edition
August E. Grant
,
Jennifer H. Meadows
2008
Corpus ID: 59914357
New communication technologies are being introduced at an astonishing rate. Making sense of these technologies is increasingly…
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Review
2007
Review
2007
Toward Next-Generation Digital Keyboard Instruments
J. Rauhala
,
Heidi-Maria Lehtonen
,
V. Välimäki
IEEE Signal Processing Magazine
2007
Corpus ID: 18279884
In this article, alternative approaches to digital keyboard instrument synthesis are looked into. Physics-based sound synthesis…
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2006
2006
Immersive visual and audio world in 3D
P. Bouvier
,
R. Loyet
,
P. Chaudeyrac
,
Benoît Piranda
,
François de Sorbier
2006
Corpus ID: 59519176
This article presents the approach we followed for the creation of our virtual reality room, both from the hardware point of view…
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2002
2002
Special Issue on Ubiquitous Games
Staffan Björk
,
J. Holopainen
,
P. Ljungstrand
,
R. Mandryk
Personal and Ubiquitous Computing
2002
Corpus ID: 16281299
Abstract:
1997
1997
A Computing Experience to Motivate Children to Complex Performances
Jane Howland
,
J. Laffey
,
L. Espinosa
1997
Corpus ID: 60084183
This study investigated children’s ability and motivation to create and manipulate simulations using the computer program, KidSim…
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Review
1997
Review
1997
Electromagnetic Interference with Aircraft Systems: why worry?
P. Ladkin
1997
Corpus ID: 1680282
There are worries about suspected electromagnetic interference with aircraft systems from electronic devices used by passengers…
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Highly Cited
1983
Highly Cited
1983
Computer Structures: Principles and Examples
D. Siewiorek
,
Gordon Bell
,
Allen Newell
1983
Corpus ID: 266334249
ion and Notation Computer Classes and Evolution A computer is a complex system incorporating diverse technologies. Typically…
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