Frustum

Known as: Frustrum, Truncated cone, Truncated Pyramid 
In geometry, a frustum (plural: frusta or frustums) is the portion of a solid (normally a cone or pyramid) that lies between one or two parallel… (More)
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Topic mentions per year

Topic mentions per year

1974-2017
0204019742017

Papers overview

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2017
2017
In this work, we study 3D object detection from RGBD data in both indoor and outdoor scenes. While previous methods focus on… (More)
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2015
2015
We present Flying Frustum, a 3D spatial interface that enables control of semi-autonomous UAVs (Unmanned Aerial Vehicles) using… (More)
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2008
2008
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction… (More)
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2003
2003
This paper presents a method to compute a view frustum for a 3D object viewed from a given viewpoint, such that the object is… (More)
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Highly Cited
2000
Highly Cited
2000
This paper presents optimizations for faster view frustum culling (VFC) for axis aligned bounding box (AABB) and oriented… (More)
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Highly Cited
2000
Highly Cited
2000
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons… (More)
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1999
1999
This paper presents new techniques for fast view frustum culling. View frustum cullers (VFCs) are typically used in virtual… (More)
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1998
1998
EEcient visible surface determination algorithms have long been a fundamental goal of computer graphics. We discuss the well… (More)
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Highly Cited
1997
Highly Cited
1997
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The… (More)
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Highly Cited
1974
Highly Cited
1974
A new family of clipping algorithms is described. These algorithms are able to clip polygons against irregular convex plane-faced… (More)
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