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This chapter presents the real-time global illumination (GI) preview system available in the Frostbite engine. Our approach is… Expand In this white paper, we present checkerboard rendering (CBR) for real-time upsampling on Intel® integrated graphics. We first… Expand In this paper a method to automatically generate transition distances for LOD, improving image stability and performance is… Expand Rendering reflections in real time is important for realistic modern games. A common
way to provide reflections is by using… Expand We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game… Expand We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games… Expand SUMMARY This paper presents 11 clinical cases with soft tissue defect of lower leg and foot. The reconstructive surgery of the… Expand Despite being one of the oldest threats to life and limbs, cold exposure and consequent disorders are no less important in modern… Expand The lowest skin temperatures during operations in the cold are generally observed in the human extremities. The hands are… Expand