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First Person Shooter
"First Person Shooter" is the thirteenth episode of the seventh season of the science fiction television series The X-Files. It premiered on the Fox…
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2016
Review
2016
First Person Shooter
Cameron Raynes
2016
Corpus ID: 186305660
In this tutorial we are going to explore the 3D drawing functions in Game Maker. “But I thought Game Maker was for 2-dimensional…
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2012
2012
Learning to intercept opponents in first person shooter games
Bulent Tastan
,
Yuan Chang
,
G. Sukthankar
IEEE Conference on Computational Intelligence and…
2012
Corpus ID: 10100730
One important aspect of creating game bots is adversarial motion planning: identifying how to move to counter possible actions…
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2011
2011
Effect of music tempo in First-Person Shooter on arousal and aggression
A. Niazi
2011
Corpus ID: 33647001
Article History: The present study used a between subjects, post-test only design to investigate the impact of Submitted on 21…
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2009
2009
TrackMania Nations Forever network traffic - a preliminary study
Roxanne R Pashaei
2009
Corpus ID: 17252861
This paper presents our deployment of the online game TrackMania Nations Forever (TMNF) and its network traffic behaviour. The…
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Review
2008
Review
2008
Discovering First Person Shooter game servers online: techniques and challenges
G. Armitage
International Journal of Advanced Media and…
2008
Corpus ID: 17328292
Multiplayer online first person shooter games are usually client-server based. This paper reviews networking issues and tradeoffs…
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2008
2008
First Person Shooter Multiplayer Game Traffic Analysis
Qili Zhou
,
Colin J. Miller
,
V. Bassilious
IEEE International Symposium on Real-Time…
2008
Corpus ID: 9113682
Internet delay is important for FPS games because it can determine who wins or loses a game. Network traffic for such games has…
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2008
2008
A Markov Model of Server to Client IP Traffic in First Person Shooter Games
P. Branch
,
A. Cricenti
,
G. Armitage
IEEE International Conference on Communications
2008
Corpus ID: 532859
Modeling traffic generated by Internet based multiplayer computer games has attracted a great deal of attention in the past few…
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2007
2007
Time-series Modelling of Server to Client IP Packet Length in First Person Shooter Games
A. Cricenti
,
P. Branch
,
G. Armitage
ICON
2007
Corpus ID: 15923045
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal of attention in the past few…
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2006
2006
Measuring the auto-correlation of server to client traffic in first person shooter games
P. Branch
,
G. Armitage
2006
Corpus ID: 17777227
Modelling traffic generated by Internet based multiplayer computer games has attracted a great deal of attention in the past few…
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2005
2005
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
S. Zander
,
D. Kennedy
,
G. Armitage
Network and System Support for Games
2005
Corpus ID: 9323801
We study the 'background traffic' resulting from tens of thousands of networked first person shooter (FPS) clients searching for…
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