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First Person Shooter
"First Person Shooter" is the thirteenth episode of the seventh season of the science fiction television series The X-Files. It premiered on the Fox…
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5 relations
Avatar (computing)
Kill Switch
Medical imaging
Virtual reality
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2017
Highly Cited
2017
Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters
Pulkit Budhiraja
,
M. R. Miller
,
Abhishek Modi
,
D. Forsyth
ArXiv
2017
Corpus ID: 12949968
Users of Virtual Reality (VR) systems often experience vection, the perception of self-motion in the absence of any physical…
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2012
2012
Verbal coordination in first person shooter games
Anthony Tang
,
J. Massey
,
Nelson Wong
,
Derek F. Reilly
,
W. K. Edwards
Conference on Computer Supported Cooperative Work
2012
Corpus ID: 207193212
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize…
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Highly Cited
2011
Highly Cited
2011
Reinforcement Learning in First Person Shooter Games
M. McPartland
,
M. Gallagher
IEEE Transactions on Computational Intelligence…
2011
Corpus ID: 7387965
Reinforcement learning (RL) is a popular machine learning technique that has many successes in learning how to play classic style…
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2008
2008
First Person Shooter Multiplayer Game Traffic Analysis
Qili Zhou
,
Colin J. Miller
,
V. Bassilious
IEEE International Symposium on Real-Time…
2008
Corpus ID: 9113682
Internet delay is important for FPS games because it can determine who wins or loses a game. Network traffic for such games has…
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Highly Cited
2007
Highly Cited
2007
On frame rate and player performance in first person shooter games
K. Claypool
,
M. Claypool
Multimedia Systems
2007
Corpus ID: 3715736
The rate at which frames are rendered in a computer game directly impacts player performance, influencing both the game…
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Highly Cited
2006
Highly Cited
2006
Eye Tracker Input in First Person Shooter Games
Poika Isokoski
,
B. Martin
2006
Corpus ID: 63451913
The reported work is a part of an effort to evaluate a range of input devices in this context. Our results on the other devices…
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2005
2005
A Preliminary Investigation into Eye Gaze Data in a First Person Shooter Game
A. Kenny
,
Hendrik Koesling
,
D. Delaney
,
S. McLoone
,
T. Ward
2005
Corpus ID: 15088404
This paper describes a study carried out in which the eye gaze data of several users playing a simple First Person Shooter (FPS…
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Highly Cited
2004
Highly Cited
2004
Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game
P. Quax
,
Patrick Monsieurs
,
W. Lamotte
,
D. Vleeschauwer
,
N. Degrande
Network and System Support for Games
2004
Corpus ID: 362847
There have been several studies in the past years that investigate the impact of network delay on multi-user applications…
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2004
2004
Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games
G. Armitage
,
L. Stewart
IFAC Symposium on Advances in Control Education
2004
Corpus ID: 23114825
This paper quantitively evaluates the relevance of network jitter on player satisfaction and performance in multiplayer online…
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Highly Cited
2003
Highly Cited
2003
Teaching Bayesian behaviours to video game characters
Ronan Le Hy
,
A. Arrigoni
,
P. Bessière
,
Olivier Lebeltel
Robotics Auton. Syst.
2003
Corpus ID: 16415524
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