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Edward Castronova
Known as:
Ted Castronova
Edward "Ted" Castronova is a Professor of Telecommunications at Indiana University Bloomington. He is known in particular for his work on the…
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Related topics
Related topics
4 relations
Broader (1)
EverQuest
Massively multiplayer online role-playing game
Virtual economy
Virtual world
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Storydwellers: A Narrative Approach to Teaching Scripture to Adolescents
Layton
,
J. Archer
2018
Corpus ID: 149746789
James Archer Layton Jr. Doctor of Ministry School of Theology, Fuller Theological Seminary 2018 A narrative approach of teaching…
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2017
2017
Experience, 60 Frames Per Second: Virtual Embodiment and the Player/Avatar Relationship in Digital Games
Chris Alton
2017
Corpus ID: 55153098
From the earliest days of video game studies as a field, and before - with discussions of virtual reality - a debate has endured…
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Review
2014
Review
2014
Book review: virtual economies: design and analysis by Vili Lehdonvirta and Edward Castronova
C. Chambers-Jones
2014
Corpus ID: 151737897
Virtual Economies provides a comprehensive and thought provoking view of how economics is much more than its academic definition…
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Review
2013
Review
2013
Sanity and mental health in an age of augmented and virtual realities.
Gregory P. Garvey
2013
Corpus ID: 110687411
In this paper I discuss an approach to examining the boundary and border crossings and breakdown between the real and the virtual…
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2010
2010
Immersive, Interactive Virtual Worlds : An Investigation Into the Relationship Between Design and Player Experience
Kelly Kenny
2010
Corpus ID: 61470373
Immersion and interactivity have long been heralded as the products of good video game design. The immersive, interactive…
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Highly Cited
2010
Highly Cited
2010
Online Communication and Collaboration : A Reader
Helen Donelan
,
Karen Kear
,
M. Ramage
2010
Corpus ID: 58996898
Selected Contents: Acknowledgements Introduction Part 1: Working in Groups Introduction to Part 1. 1. Who does what? Structure…
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2008
2008
Constructing Arden: Life Inside the Machine
W. Grosky
2008
Corpus ID: 195712205
Virtual worlds are not fields of dreams. Developers must be careful not to fall into the mantra of "if you build it, they will…
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2007
2007
The Search Interest in Contract
Joshua Fairfield
2007
Corpus ID: 152964199
Parties often do not negotiate for contract terms. Instead, parties search for the products, terms, and contractual…
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2005
2005
Speech Showdowns at the Virtual Corral
E. Goldman
2005
Corpus ID: 58512968
This Essay considers the rights of virtual world providers to terminate their customers or otherwise control their worlds. The…
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