Distributed Interactive Simulation

Known as: Dis, IEEE 1278, STANAG 4482 
Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is… (More)
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Papers overview

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2005
2005
The Royal Australian Navy (RAN) plans to use Distributed Interactive Simulation (DIS) to enhance its team training capability… (More)
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2001
2001
This paper describes two adaptive algorithms for dead reckoning in Distributed Interactive Simulation (DIS). The first algorithm… (More)
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Highly Cited
1999
Highly Cited
1999
This paper describes a new, auto-adaptive algorithm for dead reckoning in DIS. In general dead-reckoning algorithms use a fixed… (More)
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1998
1998
In distributed-interactive simulation (DIS), simulators act as elements of a bigger distributed simulation. A groupdistance… (More)
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1997
1997
Interactive simulation of battles is a valuable tool for training. The behavior and movement of hundreds or thousands of entities… (More)
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Highly Cited
1995
Highly Cited
1995
Reliable multicast communication is important in large-scale distributed applications. For example, reliable multicast is used to… (More)
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Review
1995
Review
1995
Research and development efforts in the parallel and distributed simulation field over the last 15 years has progressed, largely… (More)
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1994
1994
Distributed Interactive Simulation (DIS) provides the infrastructure to build large-scale simulations by interconnecting… (More)
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1994
1994
We developed the virtual cockpit as an inexpensive flight simulator, using off-the-shelf equipment. This system functions as a… (More)
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1994
1994
Today's training simulators have dealt mainly with vehicle dynamics, artillery dynamics and soil manipulations. Important… (More)
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