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Dead reckoning
Known as:
Untethered dead reckoning
, Ded reckoning
, DR
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In navigation, dead reckoning or dead-reckoning (also ded for deduced reckoning or DR) is the process of calculating one's current position by using…
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Related topics
Related topics
48 relations
Array data structure
Automatic vehicle location
Automotive navigation system
Autonomous research robot
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2010
2010
Approximate Distributed Kalman Filtering for Cooperative Multi-agent Localization
P. Barooah
,
Wm. Joshua Russell
,
J. Hespanha
International Conference on Distributed Computing…
2010
Corpus ID: 5621921
We consider the problem of estimating the locations of mobile agents by fusing the measurements of displacements of the agents as…
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Highly Cited
2010
Highly Cited
2010
New Map‐Matching Algorithm Using Virtual Track for Pedestrian Dead Reckoning
S. Shin
,
Chan Gook Park
,
Sang-on Choi
2010
Corpus ID: 18350017
In this paper, a map‐matching (MM) algorithm which combines an estimated position with digital road data is proposed. The…
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2006
2006
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games
Yi Zhang
,
Ling Chen
,
Gencai Chen
Network and System Support for Games
2006
Corpus ID: 16327059
Dead-Reckoning (DR) is an effective method to maintain consistency for Continuous Distributed Multiplayer Games (CDMG). Since DR…
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2005
2005
Fairness in dead-reckoning based distributed multi-player games
S. Aggarwal
,
Hemant Banavar
,
S. Mukherjee
,
S. Rangarajan
Network and System Support for Games
2005
Corpus ID: 14156321
In a distributed multi-player game that uses dead-reckoning vectors to exchange movement information among players, there is…
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Highly Cited
2001
Highly Cited
2001
Sensor fusion for mobile robot dead-reckoning with a precision-calibrated fiber optic gyroscope
Hakyoung Chung
,
L. Ojeda
,
J. Borenstein
Proceedings ICRA. IEEE International Conference…
2001
Corpus ID: 14795342
Fiber optic gyros with very low drift rates have become available and affordable. Because of their low drift rate attention is…
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2000
2000
LANE CHANGING WITH LOOK-DOWN REFERENCE SYSTEMS ON AUTOMATED HIGHWAYS
H. Tan
,
J. Guldner
,
Chieh Chen
,
S. Patwardhan
,
B. Bougler
2000
Corpus ID: 17724098
2000
2000
Using determinism to improve the accuracy of dead reckoning algorithms
Kot C. Alex
,
Shirley M. Taylor
2000
Corpus ID: 17167849
Collaborative Virtual Environments (CVEs) are real-time applications that require a high degree of responsiveness to maintain an…
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1998
1998
Performance evaluation of a dead reckoning mechanism
Corentin Durbach
,
J. Fourneau
Proceedings. 2nd International Workshop on…
1998
Corpus ID: 17856405
A dead reckoning mechanism allows one to reduce network bandwidth utilization considerably. As available bandwith is the key…
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1997
1997
A dead-reckoning algorithm for virtual human figures
T. Çapin
,
I. Pandzic
Proceedings of IEEE Annual International…
1997
Corpus ID: 6026619
In networked virtual environments, when the participants are represented by virtual human figures, the articulated structure of…
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1986
1986
Map matching augmented dead reckoning
W. Zavoli
,
S. K. Honey
IEEE Vehicular Technology Conference
1986
Corpus ID: 26334996
Where am I? Where is my destination? How do I get there? These are questions commonly asked by all drivers. The Etak Navigator is…
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