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We deal with a way of realizing real-time communications required by a distributed interactive simulation (DIS), using multipoint communication technics. These technics would be the basic principles of the data distributed management (DDM) of the simulation tool. We focus here on a classical interactive game between participants distributed on a geographic(More)
We present here a new method to solve Markov chains based on a Stochastic Automata Network. This method merges the reduction technique and the non-symmetric permutations on the rows and columns of the generator associated with the Markov chain. This method is developed to compute some rewards in a military application, but it happens that the method may(More)
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