Computer Olympiad

Known as: Computer Olympiads, 1st Computer Olympiad, 10th Computer Olympiad 
The Computer Olympiad is a multi-games event in which computer programs compete against each other. For many games, the Computer Olympiads are an… (More)
Wikipedia

Topic mentions per year

Topic mentions per year

1987-2017
02419872017

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
In June 2011, the International Computer Games Association (ICGA) disqualified Vasik Rajlich and his Rybka chess program for… (More)
  • figure 1
  • figure 2
  • table 1
  • table 2
  • table 3
Is this relevant?
2013
2013
Surakarta chess is one of Computer Olympiad chesses, and it is also one of college students' national computer game competition… (More)
  • figure 1
  • figure 3
  • figure 4
  • figure 2
  • figure 5
Is this relevant?
2013
2013
The 4th Computers and Games conference was held in Ramat-Gan, Israel on July 5 to 7, 2004. After two conferences in Japan and one… (More)
Is this relevant?
2011
2011
Surakarta chess is one of Computer Olympiad chesses. Chessboard, chessman, and chess rule, the three key elements of Surakarta… (More)
  • figure 1
  • figure 2
Is this relevant?
Highly Cited
2010
Highly Cited
2010
Hex, the classic board game invented by Piet Hein in 1942 and independently by John Nash in 1948, has been a domain of AI… (More)
  • figure 1
  • figure 4
  • figure 2
  • figure 5
  • figure 3
Is this relevant?
2005
2005
The first Computational 8 Ball Tournament was held at the 10 th Computer Olympiad in Taiwan this past September, 2005. In this… (More)
  • table 1
  • figure 1
Is this relevant?
Review
2005
Review
2005
Due to its difficult positional understanding by the machine and high branching factor of its game tree, the oriental game of Go… (More)
Is this relevant?
2004
2004
This article describes the current state of computer Chinese chess (Xiang Qi). For two reasons, Chinese-chess programming is… (More)
  • table 1
  • figure 1
  • figure 2
  • table 3
  • table 4
Is this relevant?
2004
2004
In computer Go programming, utilizing knowledge from look-ahead intelligently is an area worthy of research. Look-ahead in the… (More)
  • figure 1
  • figure 4
  • figure 2
  • figure 3
Is this relevant?
Highly Cited
1994
Highly Cited
1994
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from… (More)
  • table 1
Is this relevant?