Clipping (computer graphics)

Known as: No clipping, Clipping, HOM 
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest… (More)
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Papers overview

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Highly Cited
2017
Highly Cited
2017
Generative Adversarial Networks (GANs) are powerful generative models, but suffer from training instability. The recently… (More)
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Highly Cited
2016
Highly Cited
2016
We present a highly accurate single-image superresolution (SR) method. Our method uses a very deep convolutional network inspired… (More)
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Highly Cited
2003
Highly Cited
2003
We propose clipping methods that are capable of using complex geometries for volume clipping. The clipping tests exploit per… (More)
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Highly Cited
2003
Highly Cited
2003
The theory of flux-corrected transport (FCT) developed by Boris and Book [.I. Co~~pur. P~JLV. II (1973) 38; 18 (1975) 248; 20… (More)
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Highly Cited
2003
Highly Cited
2003
We propose methods to accelerate texture-based volume rendering by skipping invisible voxels. We partition the volume into sub… (More)
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Highly Cited
2000
Highly Cited
2000
Approximating detailed with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we… (More)
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Highly Cited
1998
Highly Cited
1998
Clipping 2D polygons is one of the basic routines in computer graphics. In rendering complex 3D images it has to be done several… (More)
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Highly Cited
1998
Highly Cited
1998
Orthogonal frequency division multiplexing (OFDM) is an attractive technique for wireless communication applications. However, an… (More)
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Highly Cited
1997
Highly Cited
1997
We present hierarchical occlusion maps (HOM) for visibility culling on complex models with high depth complexity. The culling… (More)
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Highly Cited
1974
Highly Cited
1974
A new family of clipping algorithms is described. These algorithms are able to clip polygons against irregular convex plane-faced… (More)
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