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Client-side prediction
Known as:
CSP
Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The…
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Related topics
Related topics
6 relations
Client (computing)
Client-side
Computer network programming
Dead reckoning
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Predicting web accesses using personal history
YuFeng Deng
,
S. Manoharan
IEEE Conference on Open Systems
2017
Corpus ID: 21210961
Web resources are often cached by clients. Caching allows bandwidth preservation since resources that have already been obtained…
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2014
2014
Lila : A Cheating-Resistant Distributed Game Engine
Leon Martel
,
Susan Tu
,
Andy Moreland
2014
Corpus ID: 17170567
In this paper we present Lila, a distributed multiplayer game engine that is Byzantine faulttolerant. Lila allows games to be…
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2011
2011
Robust Networking in Multiplayer Games
Mihai Dumitrescu
2011
Corpus ID: 14867144
This paper documents the development of a robust, scalable networking infrastructure for a multiplayer game developed using…
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2004
2004
REMOTEVIS: REMOTE VISUALIZATION OF MASSIVE VIRTUAL ENVIRONMENTS
Soumyajit Deb
,
P J Narayanan
2004
Corpus ID: 59138236
Graphics models for virtual environments are increasingly getting massive, requiring large amounts of memory to store and high…
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