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Client-side prediction

Known as: CSP 
Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The… 
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Papers overview

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2014
2014
In this paper we present Lila, a distributed multiplayer game engine that is Byzantine faulttolerant. Lila allows games to be… 
2011
2011
This paper documents the development of a robust, scalable networking infrastructure for a multiplayer game developed using… 
2004
2004
Graphics models for virtual environments are increasingly getting massive, requiring large amounts of memory to store and high…