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The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based… Expand This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand… Expand In this paper we present TDLEAF(λ), a variation on the TD(λ) algorithm that enables it to be used in conjunction with game-tree… Expand Abstract Cilk (pronounced “silk”) is a C-based runtime system for multithreaded parallel programming. In this paper, we document… Expand Although cost-effective parallel machines are now commercially available, the widespread use of parallel processing is still… Expand Psychological evidence indicates that human chess players base their assessments of chess positions on structural/perceptual… Expand A Shannon C-type strategy program, VICTOR, is written for Connect-Four, based on nine strategic rules. Each of these rules is… Expand A fully distributed chess program fundamental concepts in search selective trees and majority systems - two experiments with… Expand Abstract The complexities of various search algorithms are considered in terms of time, space, and cost of solution path. It is… Expand This paper traces the development of digital computer programs that play chess. The work of Shannon, Turing, the Los Alamos group… Expand