Bump mapping

Known as: Bump, Bump Map, Bumpmap 
Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the… (More)
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Papers overview

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2010
2010
Original bump mapping is only defined for surfaces with a known surface parametrization. In this paper a new method, for the GPU… (More)
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2005
2005
We propose a simple method that gives three-dimensional appearance onto real objects such as plastic film. Since our method forms… (More)
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2005
2005
Previous work has presented the friction cone algorithm, a generalised method to resolve forces on a simulated haptic object when… (More)
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Highly Cited
2000
Highly Cited
2000
In this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic… (More)
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Highly Cited
1997
Highly Cited
1997
We present a bump mapping method that requires minimal hardware beyond that necessary for Phong shading. We eliminate the costly… (More)
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1997
1997
The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump… (More)
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1996
1996
The VISA+ hardware architecture is the first of a new genera­ tion of graphics accelerators designed primarily to render bump… (More)
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Highly Cited
1993
Highly Cited
1993
A method is described for switching smoothly between rendering algorithms as required by the amount of visible surface detail… (More)
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Highly Cited
1988
Highly Cited
1988
Bump mapping produces realistic shading by perturbing normal vectors to a surface, but does not show the shadows that the bumps… (More)
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Highly Cited
1987
Highly Cited
1987
The Torrance-Sparrow model for calculating bidirectional reflection functions contains a geometrical attenuation factor to… (More)
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