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Branch (computer science)

Known as: Jump target (computing), Unconditional branch instruction, Branch (instruction) 
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2007
2007
The issue of fouling in preheat trains of crude oil distillation units in Petrobras's refineries is a major concern—especially… 
1997
1997
Accurate branch prediction and instruction fetch prediction of a microprocessor are critical to achieve high performance. For a… 
1995
1995
Multithreaded execution models attempt to combine some aspects of dataflow-like execution with von Neumann model execution. Their… 
1993
1993
The photodissociation of cis-, trans-, and 1,l -dichloroethylene (DCE) was studied by a pump-and-probe technique, using a 193-nm… 
1992
1992
Superscalar and superpipelining techniques increase the overlap between the instructions in a pipelined processor, and thus these… 
1991
1991
generalized instructions from direct manipulation. The problem is how to get instructions from the use~ Should she write them out… 
Highly Cited
1989
Highly Cited
1989
A super-scalar processor is one that is capable of sustaining an instruction-execution rate of more than one instruction per… 
Review
1989
Review
1989
Populations of sea urchins often fluctuate greatly in density. The density of sea urchins is usually inversely correlated with… 
1988
1988
A conditional resource-sharing algorithm for pipeline synthesis is presented. It allows sharing of hardware components among the…