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Branch (computer science)

Known as: Jump target (computing), Unconditional branch instruction, Branch (instruction) 
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from… 
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Papers overview

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2013
2013
This study explored the availability and consumption pattern of various traditional biomass fuels, preference of and expenditure… 
2007
2007
Following a 3-year drought from 1998 to 2000, oak decline symptoms began to appear throughout many parts of the Ozark Highland… 
1999
1999
Nine grass species representing three independent origins of the C % photosynthetic pathway were grown at ambient (350 ppm) and… 
1999
1999
We present non-LTE corrections to abundances of Fe, O, Na, and Mg derived from LTE analyses of F-K stars over a broad range of… 
1998
1998
the growth model, which can construct a very natural tree structure. 1 However, this model makes it difficult to predict the… 
1997
1997
An innovative approach for high-level synthesis of digital circuits with semi-concurrent self-checking abilities is introduced… 
1996
1996
The surface science of polymer materials has recently grown to a dynamic field, largely because of application in such areas as… 
1993
1993
The photodissociation of cis-, trans-, and 1,l -dichloroethylene (DCE) was studied by a pump-and-probe technique, using a 193-nm… 
1993
1993
The Gmicro/500, which features a RISC-like dual-pipeline structure for high-speed execution of basic instructions and represents…