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Branch (computer science)

Known as: Jump target (computing), Unconditional branch instruction, Branch (instruction) 
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from… 
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Papers overview

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2011
2011
Plot-level forest inventory information is critical for forest management; however, acquisition of forest structural attributes… 
2008
2008
The development of Flight Control Systems (FCS) coupled with the availability of other Commercial Off-The Shelf (COTS) components… 
2006
2006
Optimisation of aerospace designs uses the linear gradients of the minimised objective functionals with respect to the specified… 
1999
1999
Nine grass species representing three independent origins of the C % photosynthetic pathway were grown at ambient (350 ppm) and… 
1997
1997
An innovative approach for high-level synthesis of digital circuits with semi-concurrent self-checking abilities is introduced… 
1996
1996
The surface science of polymer materials has recently grown to a dynamic field, largely because of application in such areas as… 
Highly Cited
1996
Highly Cited
1996
We investigate the problem of minimizing the total power consumption during the binding of operations to functional units in a… 
1993
1993
The photodissociation of cis-, trans-, and 1,l -dichloroethylene (DCE) was studied by a pump-and-probe technique, using a 193-nm… 
1991
1991
To efficiently schedule superscalar and superpipelined processors, it is necessary to move instructions across branches. This… 
1948
1948
Microwave branching filters are required as integral parts of multi-channel microwave radio relay systems. These filters must…