Skip to search formSkip to main contentSkip to account menu

Branch (computer science)

Known as: Jump target (computing), Unconditional branch instruction, Branch (instruction) 
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2011
2011
Plot-level forest inventory information is critical for forest management; however, acquisition of forest structural attributes… 
2003
2003
SpecC language is designated to handle the design of entire system from specification to implementation and of hardware/software… 
1998
1998
The conditional branch has long been considered an expensive operation. The relative cost of conditional branches has increased… 
1997
1997
An innovative approach for high-level synthesis of digital circuits with semi-concurrent self-checking abilities is introduced… 
Highly Cited
1996
Highly Cited
1996
We investigate the problem of minimizing the total power consumption during the binding of operations to functional units in a… 
1995
1995
SummaryThe web of Polenecia producta is interpreted as being a modified orb web. The position of the hub directly upon a twig… 
1995
1995
Multithreaded execution models attempt to combine some aspects of dataflow-like execution with von Neumann model execution. Their… 
1993
1993
The photodissociation of cis-, trans-, and 1,l -dichloroethylene (DCE) was studied by a pump-and-probe technique, using a 193-nm… 
1993
1993
Even with a very accurate dynamic branch predictor, a superscalar processor must predict instruction fetch addresses no later… 
1991
1991
generalized instructions from direct manipulation. The problem is how to get instructions from the use~ Should she write them out…