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Branch (computer science)

Known as: Jump target (computing), Unconditional branch instruction, Branch (instruction) 
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from… 
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Papers overview

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2013
2013
This study explored the availability and consumption pattern of various traditional biomass fuels, preference of and expenditure… 
2007
2007
The issue of fouling in preheat trains of crude oil distillation units in Petrobras's refineries is a major concern—especially… 
1999
1999
The MACHO data base has been used to examine light curves of all red giant stars brighter than Mbol rv -2 in a 0.5 0 x0.5 0 area… 
1997
1997
Accurate branch prediction and instruction fetch prediction of a microprocessor are critical to achieve high performance. For a… 
Highly Cited
1996
Highly Cited
1996
We investigate the problem of minimizing the total power consumption during the binding of operations to functional units in a… 
1995
1995
Multithreaded execution models attempt to combine some aspects of dataflow-like execution with von Neumann model execution. Their… 
1993
1993
The photodissociation of cis-, trans-, and 1,l -dichloroethylene (DCE) was studied by a pump-and-probe technique, using a 193-nm… 
1991
1991
generalized instructions from direct manipulation. The problem is how to get instructions from the use~ Should she write them out… 
Highly Cited
1989
Highly Cited
1989
A super-scalar processor is one that is capable of sustaining an instruction-execution rate of more than one instruction per… 
1988
1988
A conditional resource-sharing algorithm for pipeline synthesis is presented. It allows sharing of hardware components among the…