Branch (computer science)

Known as: Jump target (computing), Unconditional branch instruction, Branch (instruction) 
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from… (More)
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Highly Cited
2009
Highly Cited
2009
Several successful approaches to software verification are based on the construction and analysis of an abstract reachability… (More)
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Highly Cited
2007
Highly Cited
2007
We present GP-HH, a framework for evolving local-search 3-SAT heuristics based on GP. The aim is to obtain “disposable… (More)
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Highly Cited
2006
Highly Cited
2006
Service composition allows multimedia services to be automatically composed from atomic service components based on dynamic… (More)
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Highly Cited
2002
Highly Cited
2002
Modern CPUs have instructions that allow basic operations to be performed on several data elements in parallel. These… (More)
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Highly Cited
2000
Highly Cited
2000
This paper describes a supervised algorithm for word sense disambigua-tion based on hierarchies of decision lists. This algorithm… (More)
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Highly Cited
1999
Highly Cited
1999
Recently, many formal methods, such as the SCR (Software Cost Reduction) requirements method, have been proposed for improving… (More)
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Highly Cited
1998
Highly Cited
1998
Indirect branch prediction is likely to become increasingly important in the future because indirect branches occur more… (More)
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Highly Cited
1996
Highly Cited
1996
Many high performance processors predict conditional branches and consume processor resources based on the prediction. In some… (More)
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Highly Cited
1992
Highly Cited
1992
Predicting Conditional Branch Directions From Previous Runs of a Program Joseph A. Fisher and Stefan M. Freudenberger Hewlett… (More)
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Highly Cited
1972
Highly Cited
1972
A hierarchical model of computer organizations is developed, based on a tree model using request/service type resources as nodes… (More)
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