Back-face culling

Known as: Back face culling, Backface culling, Surface culling 
In computer graphics, back-face culling determines whether a polygon of a graphical object is potentially visible. It is a step in the graphical… (More)
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Topic mentions per year

Topic mentions per year

1941-2018
05019412017

Papers overview

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2006
2006
Three-dimensional graphics has been an area of interest in computer science for the past 40 years. As computational speed… (More)
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Highly Cited
2003
Highly Cited
2003
PISCES is a public server for culling sets of protein sequences from the Protein Data Bank (PDB) by sequence identity and… (More)
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2002
2002
A few years ago, Vanecek[16] suggested to apply a variant of back-face culling to speed-up collision detection between polyhedral… (More)
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Highly Cited
2002
Highly Cited
2002
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to solve visibility from all the… (More)
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2001
2001
We present a novel approach that integrates occlusion culling within the view-dependent rendering framework. View-dependent… (More)
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Highly Cited
1998
Highly Cited
1998
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive… (More)
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1996
1996
We present a sub linear algorithm for computing and culling back facing polygons that yields a signi cant performance improvement… (More)
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Highly Cited
1996
Highly Cited
1996
We present a sub-linear algorithm for computing and culling back-facing polygons that yields a signi cant performance improvement… (More)
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1994
1994
Back-face culling is a preprocessing technique used in computer graphics to speed up the rendering of polyhedra. In this paper we… (More)
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1994
1994
  • George Van
  • 1994
Back-face culling is a preprocessing technique used in computer graphics to speed up the rendering of polyhedra. In this paper we… (More)
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