Alpha to coverage

Alpha to coverage is a multisampling computer graphics technique useful for situations where dense foliage or grass must be rendered in a video game… (More)
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Topic mentions per year

Topic mentions per year

2008-2017
0120082017

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Alpha testing is widely used for rendering surfaces with transparency. While it works well when transparency is a binary function… (More)
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2017
2017
Renderers apply alpha testing to mask out complex silhouettes using alpha textures on simple proxy geometry. While widely used… (More)
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2011
2011
  • 2011
Incompatibility with deferred lighting, which is used more and more in real-time rendering; High memory and processing cost… (More)
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2009
2009
  • Orthmann Jens, de Christof Rezk Salama, de Andreas Kolb
  • 2009
Large natural environments are often essential for todays computer games. Interaction with the environment is widely implemented… (More)
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2008
2008
Often large natural environments are essential for todays computer games . Int raction with the environment is widely implemented… (More)
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