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Alpha to coverage

Alpha to coverage is a multisampling computer graphics technique useful for situations where dense foliage or grass must be rendered in a video game… 
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Papers overview

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2018
2018
Alpha testing is widely used for rendering surfaces with transparency. While it works well when transparency is a binary function… 
2017
2017
Renderers apply alpha testing to mask out complex silhouettes using alpha textures on simple proxy geometry. While widely used… 
2011
2011
  • 2011
  • Corpus ID: 3900922
Incompatibility with deferred lighting, which is used more and more in real-time rendering; High memory and processing cost… 
2010
2010
The use of anti-aliasing techniques is crucial when producing high quality graphics. Up to now, multisampling anti-aliasing (MSAA… 
2009
2009
Large natural environments are often essential for todays computer games. Interaction with the environment is widely implemented…