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Alpha to coverage

Alpha to coverage is a multisampling computer graphics technique useful for situations where dense foliage or grass must be rendered in a video game… 
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Papers overview

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2011
2011
  • 2011
  • Corpus ID: 3900922
Incompatibility with deferred lighting, which is used more and more in real-time rendering; High memory and processing cost… 
2010
2010
The use of anti-aliasing techniques is crucial when producing high quality graphics. Up to now, multisampling anti-aliasing (MSAA…