Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 241,130,195 papers from all fields of science
Search
Sign In
Create Free Account
Affective computing
Known as:
Affect
, Affective gaming
Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
37 relations
Affect control theory
Affective design
Affective haptics
Ambient intelligence
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Effect of Marriage on Clinical Outcome of Persons with Bipolar Affective Disorder: A Case-control Study
N. Goel
,
P. Behere
2016
Corpus ID: 212479005
Background: Whether marriage can cure mental illness has been a topic of discussion since many years. Marriage can impact on…
Expand
2016
2016
Exploring Relationship Between Face and Trustworthy Impression Using Mid-level Facial Features
Yan Yan
,
Jie Nie
,
Lei Huang
,
Z. Li
,
Qinglei Cao
,
Zhi-Qiang Wei
Conference on Multimedia Modeling
2016
Corpus ID: 30407067
When people look at a face, they always build an affective subconscious impression of the person which is very useful information…
Expand
2013
2013
ALEXITHYMIA AND EMOTION REGULATION STRATEGIES IN PATIENTS WITHSOMATIZATION, ANXIETY DISORDERS, AND NORMAL NDIVIDUALS: A COMPARATIVE STUDY
B. Ali
,
Zahedi Tajrishi Komeil
,
N. A. Ali
2013
Corpus ID: 55195667
Deficiency in emotion regulation is considered as a fundamental problem among people suffering from somatization and anxiety…
Expand
2012
2012
LANGUAGE LEARNING STRATEGIES OF IRANIAN EFL LEARNERS: ARE GENDER AND EDUCATIONAL LEVEL IMPORTANT
Reza O. Abbasian
,
Yaser Khajavi
,
A. Mardani
2012
Corpus ID: 147277543
This paper investigates language learning strategies used by Iranian students. It also strives to find if there are any…
Expand
2012
2012
Importance of Psychomotor Development for Innovation and Creativity
M. El-Sayed
,
J. El-Sayed
2012
Corpus ID: 145492647
Innovation and creativity have been on the top of desired learning outcomes for over a century. Many research efforts have been…
Expand
2010
2010
Investigation into Learning Strategies Used by Effective and Less Effective EFL Learners in Korea
Gi-Pyo Park
2010
Corpus ID: 31114004
This study investigates whether or not effective learners used learning strategies differently from less effective learners in…
Expand
2008
2008
Linguistic summarization of the human activity using skin conductivity and accelerometers
G. Triviño
,
A. J. van Der Heide
2008
Corpus ID: 107278844
This paper addresses the problem of human activity monitoring including data about the degree of accumulated mental stress. We…
Expand
2006
2006
Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity
Hsien-Sheng Hsiao
,
K. Wong
,
M. Wang
,
Kuang-Chao Yu
,
K. Chang
,
Y. Sung
International Conference on E-learning and Games
2006
Corpus ID: 7361814
The paper constructed an online game for Creativity. The development of the game is based on the Cognitive Affective Interaction…
Expand
1999
1999
The Affective Tigger : a study on the construction of an emotionally reactive toy
D. Kirsch
1999
Corpus ID: 142806216
Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999.
1991
1991
Affective dispositions and their relation to psychological and physical health.
L. Clark
,
D. Watson
1991
Corpus ID: 141795239