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jMonkeyEngine
Known as:
Ardor3D
, JMonkey Engine
, JMonkeyPlatform
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jMonkeyEngine (jME) is a game engine made especially for modern 3D development, as it uses shader technology extensively. 3d games can be written for…
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Related topics
Related topics
18 relations
3D computer graphics
Game engine
HTC Vive
Integrated development environment
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Design and development of novel Android 3D 3rd person shooting game
K. Chin
,
S. M. Hamdan
,
T. T. Guan
2017
Corpus ID: 64591686
In recent years, smartphones have grown exponentially in popularity, taking over the world by storm. While the mobile gaming…
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2016
2016
Tvorba 3D her pomocí jMonkeyEngine 3.0
J. Skála
2016
Corpus ID: 63761059
Tematem prace je tvorba trojrozměrných pocitacových her pomoci programovaciho jazyka Java a enginu jMonkeyEngine, který je na Jav…
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2016
2016
Jadex/JBdiEmo Emotional Agents in Games with Purpose: a Feasibility Demonstration
Š. Korečko
,
B. Sobota
,
Peter Zemianek
Simul. Notes Eur.
2016
Corpus ID: 187832308
The jMonkeyEngine 3D game engine, combined with Jadex agent system and JBdiEmo emotional extension may offer a suitable toolset…
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2015
2015
jMonkeyEngine 3.0 Game Development: A Practical Guide
R. Reese
,
Justin Johnson
2015
Corpus ID: 63578426
Are you interested in developing cutting-edge 3D games? Do you want to master jMonkey 3.0's fully-featured graphics and game…
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2014
2014
jMonkeyEngine 3.0 Cookbook
R. Eden
2014
Corpus ID: 58715269
2013
2013
PHAT: Physical Human Activity Tester
Pablo Campillo-Sánchez
,
J. Gómez-Sanz
,
Juan A. Botía Blaya
Hybrid Artificial Intelligence Systems
2013
Corpus ID: 2252679
This paper introduces PHAT, a 3D environment for facilitating the development of AAL services by providing a virtual living lab…
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Review
2012
Review
2012
Evaluation of 3D Scene Graph APIs for Java
Thomas M. Winger
2012
Corpus ID: 63369717
This thesis presents an evaluation of a set of 3D Scene Graph APIs for Java. The work consist mainly of two parts: Defining a…
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2011
2011
Budowa modeli 3D w edytorze Blender dla silnika gier jMonkeyEngine
P. Kopniak
2011
Corpus ID: 59672476
2010
2010
ajME: making game engines autonomic
Pedro M. N. Martins
,
J. Mccann
Fun and Games
2010
Corpus ID: 13455621
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has…
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