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Wraparound (video games)
Known as:
Wraparound
, Wraparound (gaming)
, Wraparound (video gaming)
Wraparound, in video games, is a gameplay variation on the single-screen in which space is finite but unbounded; objects leaving one side of the…
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Related topics
Related topics
6 relations
Giant Bomb
Nebulus
Pipe Mania
Side-scrolling video game
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Broader (1)
Video game graphics
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2008
Review
2008
CMP Fill Synthesis: A Survey of Recent Studies
A. Kahng
,
K. Samadi
IEEE Transactions on Computer-Aided Design of…
2008
Corpus ID: 10459409
We survey recent research and practice in the area of chemical-mechanical polishing (CMP) fill synthesis, in terms of both…
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2008
2008
The load balancing problem in OTIS-Hypercube interconnection networks
Basel A. Mahafzah
,
Bashira A. Jaradat
Journal of Supercomputing
2008
Corpus ID: 7483816
An interconnection network architecture that promises to be an interesting option for future-generation parallel processing…
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2005
2005
DC performances of ITER NbTi conductors: models vs. measurements
D. Ciazynski
,
D. Bessette
,
+6 authors
E. Zapretilina
IEEE transactions on applied superconductivity
2005
Corpus ID: 24979437
Within the R&D program on the International Thermonuclear Experimental Reactor (ITER) Poloidal Field (PF) coils, a full size…
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2004
2004
Bridging Juvenile Justice and Positive Youth Development
W. Barton
2004
Corpus ID: 148123209
P lacing juvenile justice and positive youth development in the same sentence is somewhat like mixing oil and water. The reader…
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2001
2001
Designing Interactive Theme Park Rides
J. Schell
,
Joe Shochet
IEEE Computer Graphics and Applications
2001
Corpus ID: 10873148
Pirates of the Caribbean-Battle for the Buccaneer Gold is an interactive theme park ride based on the classic Pirates of the…
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1997
1997
Circuit Switching with Input Queuing: An Analysis for the d-Dimensional Wraparound Mesh and the Hypercube
Vishal Sharma
,
Emmanouel Varvarigos
IEEE Trans. Parallel Distributed Syst.
1997
Corpus ID: 33590461
We analyze circuit switching in a multiprocessor network, where connection requests (or sessions) arrive at each node of the…
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1996
1996
A Tight Layout of the Butterfly Network
A. Avior
,
T. Calamoneri
,
S. Even
,
A. Litman
,
A. Rosenberg
ACM Symposium on Parallelism in Algorithms and…
1996
Corpus ID: 2934440
Abstract. We establish upper and lower bounds on the layout area of the butterfly network (without wraparound), which differ only…
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Review
1996
Review
1996
Opportunity for Change: Exploring an Alternative to Residential Treatment.
R. Brown
,
B. Hill
1996
Corpus ID: 68500826
An innovative program for children with moderate to severe emotional difficulties promoted the use of "wraparound" services as an…
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Highly Cited
1988
Highly Cited
1988
Locality, Communication, and Interconnect Length in Multicomputers
P. Vitányi
SIAM journal on computing (Print)
1988
Corpus ID: 42979090
We derive a lower bound on the average interconnect (edge) length in d-dimensional embeddings of arbitrary graphs, expressed in…
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Review
1981
Review
1981
Frequency domain analysis of wraparound error in fast convolution algorithms
L. Pelkowitz
1981
Corpus ID: 122858289
Fast algorithms exist for computing cyclic convolutions. To obtain the linear convolution required for an FIR filter, the data…
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