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World Games
Known as:
World Games (computer game)
, World Games (disambiguation)
World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Sega Master…
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4 relations
Personal computer
Summer Games
Virtual Console
Winter Games
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
Monitoring 2011-2020 Traffic Patterns in Wuhan (China) with COSMO-SkyMed SAR, Amidst the 7th CISM Military World Games and COVID-19 Outbreak
Hashir Tanveer
,
T. Balz
,
F. Cigna
,
D. Tapete
Remote Sensing
2020
Corpus ID: 219500808
Vehicle detection from satellite imagery can support different applications, such as security and situational awareness. In the…
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2017
2017
Diagnostic Models following Open Systems
H. Yoon
2017
Corpus ID: 202790643
2016
2016
Am I a Baller? Basketball Skill Assessment using First-Person Cameras
Gedas Bertasius
,
Stella X. Yu
,
H. Park
,
Jianbo Shi
arXiv.org
2016
Corpus ID: 17442569
Skill assessment is a fundamental problem in sports like basketball. Nowadays, basketball skill assessment is handled by…
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2016
2016
Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning
R. Sifa
,
Sri. M. Srikanth
,
Anders Drachen
,
C. Ojeda
,
C. Bauckhage
IEEE Conference on Computational Intelligence and…
2016
Corpus ID: 17021557
Major commercial (AAA) games increasingly transit to a semi-persistent or persistent format in order to extend the value of the…
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Review
2010
Review
2010
Virtual Worlds, Standards and Interoperability
D. Livingstone
,
P. Hollins
International Journal of IT Standards and…
2010
Corpus ID: 20861291
It is well documented that virtual worlds today are applied in both educational and commercial teaching and learning contexts…
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Review
2009
Review
2009
Kaohsiung World Games as a catalyst for sustainable urban development
Shang-Chun Ma
2009
Corpus ID: 169951705
Over the last thirty years the staging of events such as major sporting events has become increasingly recognised as part of…
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Review
2008
Review
2008
Optimization pattern research of training session for national basketball team
Xuan Bin
2008
Corpus ID: 63176387
With literature,survey and interview,this paper analyzes the problem of national basketball team participating in the world games…
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2008
2008
An Exploration of the Use of Games in Virtual Worlds for Online Education
Martha A. Garcia-Murillo
,
Ian MacInnes
2008
Corpus ID: 8768717
Advances in computing and telecommunications make it possible to take advantage of immersive electronic environments to deliver…
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2002
2002
Bridging the gap between virtual and physical games using wearable sensors
Stavros Antifakos
,
B. Schiele
Proceedings. Sixth International Symposium on…
2002
Corpus ID: 12100315
We believe that game playing in the real world finds such large appreciation because it is based on interaction between people in…
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1997
1997
INFLUENCES OF SOME SPORTS SHOES ON THE STRENGTH OF PULLING EXERCISE IN INDOOR TUG-OF-WAR
H. Yamamoto
,
S. Makitani
,
N. Yasuda
,
Y. Watanabe
1997
Corpus ID: 108939846
INTRODUCTION Friction forces are acting in the contact plane of two bodies and thus, one of them being the earth's surface…
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