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Player modeling using self-organization in Tomb Raider: Underworld
- Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis
- Computer Science
- IEEE Symposium on Computational Intelligence and…
- 7 September 2009
TLDR
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
- Anders Drachen, L. Nacke, Georgios N. Yannakakis, A. L. Pedersen
- Psychology
- Sandbox '10
- 28 July 2010
Psychophysiological methods are becoming more popular in game research as covert and reliable measures of affective player experience, emotions, and cognition. Since player experience is not well… Expand
How players lose interest in playing a game: An empirical study based on distributions of total playing times
- C. Bauckhage, K. Kersting, R. Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa
- Computer Science
- IEEE Conference on Computational Intelligence and…
- 6 December 2012
TLDR
Playability and player experience research
- L. Nacke, Anders Drachen, +6 authors Y. D. Kort
- Computer Science
- 1 September 2009
TLDR
Methods for Evaluating Gameplay Experience in a Serious Gaming Context
- L. Nacke, Anders Drachen, S. Göbel
- Computer Science
- Int. J. Comput. Sci. Sport
- 1 August 2010
TLDR
Predicting player churn in the wild
- Fabian Hadiji, R. Sifa, Anders Drachen, Christian Thurau, K. Kersting, C. Bauckhage
- Computer Science
- IEEE Conference on Computational Intelligence and…
- 23 October 2014
TLDR
Game Data Mining
- Anders Drachen, Christian Thurau, J. Togelius, Georgios N. Yannakakis, C. Bauckhage
- Computer Science
- Game Analytics, Maximizing the Value of Player…
- 2013
TLDR
Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2)
- Anders Drachen, M. Yancey, +5 authors D. Klabjan
- Computer Science
- IEEE Games Media Entertainment
- 1 October 2014
TLDR
Game Analytics - The Basics
- Anders Drachen, M. S. El-Nasr, Alessandro Canossa
- Computer Science
- Game Analytics, Maximizing the Value of Player…
- 2013
Developing a profitable game in today’s market is a challenging endeavor. Thousands of commercial titles are published yearly, across a number of hardware platforms and distribution channels, all… Expand
Towards a Framework of Player Experience Research
- Anders Drachen, L. Nacke
- Computer Science
- 2011
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