• Publications
  • Influence
Player modeling using self-organization in Tomb Raider: Underworld
TLDR
The proposed approach automates, in part, the traditional user and play testing procedures followed in the game industry since it can inform game developers, in detail, if the players play the game as intended by the game design. Expand
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
Psychophysiological methods are becoming more popular in game research as covert and reliable measures of affective player experience, emotions, and cognition. Since player experience is not wellExpand
How players lose interest in playing a game: An empirical study based on distributions of total playing times
TLDR
Methods from random process theory into game data mining in order to draw inferences about player engagement are introduced and it is found that the Weibull distribution gives a good account of the statistics of total playing times. Expand
Playability and player experience research
TLDR
This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research. Expand
Methods for Evaluating Gameplay Experience in a Serious Gaming Context
TLDR
An approach to formalize such evaluative methods for evaluation and measurement of GX and a roadmap for applying these mechanisms in the context of serious games is presented. Expand
Predicting player churn in the wild
TLDR
This paper presents the first cross-game study of churn prediction in Free-to-Play games, and develops a broadly applicable churn prediction model, which does not rely on game-design specific features. Expand
Game Data Mining
TLDR
During the years of the Information Age, technological advances in the computers, satellites, data transfer, optics, and digital storage has led to the collection of an immense mass of data, counting on the power of digital computing to sort through the amalgam of information and generate meaning from the data. Expand
Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2)
TLDR
Three analyses indicate that spatio-temporal behaviour of MOBA teams is highly related to team skill, and a method for obtaining accurate positional data from DotA 2 is presented. Expand
Game Analytics - The Basics
Developing a profitable game in today’s market is a challenging endeavor. Thousands of commercial titles are published yearly, across a number of hardware platforms and distribution channels, allExpand
Towards a Framework of Player Experience Research
TLDR
An overview of the current stateof-the-art of PX knowledge is presented, with a specific emphasis on comparing PX research with the massive amount of knowledge currently being generated about user experience in other areas of HCI, notably productivity applications. Expand
...
1
2
3
4
5
...