Whyville

Whyville is an educational Internet site geared towards children from ages 8–14+ founded and managed by Numedeon Inc. Whyville engages its users in… (More)
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Topic mentions per year

Topic mentions per year

2005-2016
024620052016

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2009
2009
Purpose – This paper aims to present and discuss cheat sites and cheating practices associated with Whyville.net, a virtual world… (More)
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2009
2009
Prior studies have shown how knowledge diffusion occurs in classrooms and structured small groups around assigned tasks yet have… (More)
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2008
2008
Little is known concerning how young players learn to participate in various activities in virtual worlds. We use a new… (More)
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2007
2007
Avatars in online games and worlds are seen as players’ key representations in interactions with others. It is surprising then… (More)
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2007
2007
In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale teen… (More)
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2007
2007
Avatars in online games and worlds are seen as players’ key representations in interactions with others. It is surprising then… (More)
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2007
2007
In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale tween… (More)
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2007
2007
Much research has described the various practices of gaining access and participation in multi-user game communities. Cheat… (More)
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2007
2007
In this study our goal is to conduct a “connective ethnography” that focuses on how gaming expertise spreads across a network of… (More)
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2005
2005
This study examines children’s perceptions of their experiences in two science-oriented multiuser virtual environments (MUVEs… (More)
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