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Whyville

Whyville is an educational Internet site geared towards children from ages 8–14+ founded and managed by Numedeon Inc. Whyville engages its users in… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
The work presented here represents an Actor-Network Theory (ANT) approach to the study of self-representation in games. Though… 
Highly Cited
2011
Highly Cited
2011
This paper addresses a complex question: Can educational research be both rigorous and relevant? The first eight years of the… 
Review
2010
Review
2010
Virtual worlds have become the new playground for millions of tweens but we know little what it takes to become a player in a… 
2009
2009
Little is known about how girl players navigate through virtual worlds, negotiate their identity, and challenge cultural norms… 
Review
2008
Review
2008
Our work investigates the annual outbreak of Whypox, a virtual epidemic in Whyville.net, a virtual world with over 1.2 million… 
2008
2008
Recent studies have examined how argumentation around science is positioned and used in everyday interactions. Our research… 
Review
2008
Review
2008
This paper examines the use of mixed methods for analyzing users’ avatar-related activities in a virtual world. Server logs… 
2007
2007
In the past ten years, multiplayer games have increased in popularity with now millions of players spending dozens of hours or… 
2006
2006
Informal learning environments such as museums create opportunities for people to learn in casual, social environment and to… 
Review
2003
Review
2003
This paper presents an overview of the lessons learned building Disney's Toontown Online, a 3D massively multiplayer online game…