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Virtuality (gaming)

Known as: Dactyl Nightmare, Virtuality (disambiguation), Virtuality Group 
Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines… 
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Papers overview

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Highly Cited
2016
Highly Cited
2016
This paper presents findings from a study of boardgamers which stress the importance of the materiality of modern boardgames. It… 
Highly Cited
2013
Highly Cited
2013
We study single inclusive hadron production in proton-proton and proton-nucleus collisions in the CGC framework. The parameters… 
Highly Cited
2009
Highly Cited
2009
To solve the challenge of exploring large information spaces on interactive surfaces such as tabletops, we developed an optically… 
Highly Cited
2007
Highly Cited
2007
Navigation is an essential element of many remote robot operations including search and rescue, reconnaissance, and space… 
Highly Cited
2002
Highly Cited
2002
The research area of computer-assisted language learning (CALL) has recently shifted from seeing the computer as a tool or… 
Highly Cited
2001
Highly Cited
2001
Many educational journals have debated the issue of the “virtual university”. As technology is improving and evolving, such… 
Highly Cited
1999
Highly Cited
1999
The paper looks at the virtual organization in an electronic market environment and the different models of communication and… 
Highly Cited
1993
Highly Cited
1993
This book is an important collection of new essays on various topics relating to realism and its rivals in metaphysics, logic…