Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 218,353,580 papers from all fields of science
Search
Sign In
Create Free Account
Virtuality (gaming)
Known as:
Dactyl Nightmare
, Virtuality (disambiguation)
, Virtuality Group
Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s. The machines…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
7 relations
Amiga productivity software
List of stereoscopic video games
Motorola 88000
Personal computer
Expand
Broader (1)
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2016
Highly Cited
2016
"I Love All the Bits": The Materiality of Boardgames
Melissa J. Rogerson
,
M. Gibbs
,
Wally Smith
International Conference on Human Factors in…
2016
Corpus ID: 21833583
This paper presents findings from a study of boardgamers which stress the importance of the materiality of modern boardgames. It…
Expand
Highly Cited
2013
Highly Cited
2013
Single inclusive particle production at high energy from HERA data to proton-nucleus collisions
T. Lappi
,
H. Mäntysaari
2013
Corpus ID: 119251022
We study single inclusive hadron production in proton-proton and proton-nucleus collisions in the CGC framework. The parameters…
Expand
Highly Cited
2010
Highly Cited
2010
Patterns of empowerment and leadership style in project environment
Shazia Nauman
,
Azhar M. Khan
,
N. Ehsan
2010
Corpus ID: 16610963
Highly Cited
2009
Highly Cited
2009
PaperLens: advanced magic lens interaction above the tabletop
M. Spindler
,
Raimund Dachselt
International Conference on Intelligent Tutoring…
2009
Corpus ID: 2266135
To solve the challenge of exploring large information spaces on interactive surfaces such as tabletops, we developed an optically…
Expand
Highly Cited
2007
Highly Cited
2007
Ecological Interfaces for Improving Mobile Robot Teleoperation
C. Nielsen
,
M. Goodrich
,
Robert W. Ricks
IEEE Transactions on robotics
2007
Corpus ID: 18048629
Navigation is an essential element of many remote robot operations including search and rescue, reconnaissance, and space…
Expand
Highly Cited
2002
Highly Cited
2002
Why Virtual, Why Environments? Implementing Virtual Reality Concepts in Computer-Assisted Language Learning
K. Schwienhorst
2002
Corpus ID: 5795578
The research area of computer-assisted language learning (CALL) has recently shifted from seeing the computer as a tool or…
Expand
Highly Cited
2001
Highly Cited
2001
Metaphors of virtuality: shaping an emergent reality
Ulrike Schultze
,
W. Orlikowski
Information and organization
2001
Corpus ID: 46088147
Highly Cited
2001
Highly Cited
2001
Virtual education in universities: a technological imperative
J. O’Donoghue
,
Gurmak Singh
,
L. Dorward
British Journal of Educational Technology
2001
Corpus ID: 20788075
Many educational journals have debated the issue of the “virtual university”. As technology is improving and evolving, such…
Expand
Highly Cited
1999
Highly Cited
1999
Communicating for advantage in the virtual organization
J. Burn
,
M. Barnett
1999
Corpus ID: 62600841
The paper looks at the virtual organization in an electronic market environment and the different models of communication and…
Expand
Highly Cited
1993
Highly Cited
1993
Reality, representation, and projection
John Haldane
,
C. Wright
1993
Corpus ID: 169075775
This book is an important collection of new essays on various topics relating to realism and its rivals in metaphysics, logic…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE