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Video RAM (dual-ported DRAM)
Known as:
V ram
, VRAM
, Video memory
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Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in some graphics adapters…
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Related topics
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6 relations
Data (computing)
Dual-ported RAM
Framebuffer
IBM Research
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Broader (1)
History of computing hardware
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
dSVM: Energy-efficient distributed Scratchpad Video Memory Architecture for the next-generation High Efficiency Video Coding
F. Sampaio
,
M. Shafique
,
B. Zatt
,
S. Bampi
,
J. Henkel
Design, Automation and Test in Europe
2014
Corpus ID: 1203392
An energy-efficient distributed Scratchpad Video Memory Architecture (dSVM) for the next-generation parallel High Efficiency…
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2011
2011
Accelerating Foreign-Key Joins using Asymmetric Memory Channels
H. Pirk
,
S. Manegold
,
M. Kersten
ADMS@VLDB
2011
Corpus ID: 16725921
Indexed Foreign-Key Joins expose a very asymmetric access pattern: the Foreign-Key Index is sequentially scanned whilst the…
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Highly Cited
2009
Highly Cited
2009
CheCUDA: A Checkpoint/Restart Tool for CUDA Applications
Hiroyuki Takizawa
,
Katsuto Sato
,
Kazuhiko Komatsu
,
Hiroaki Kobayashi
International Conference on Parallel and…
2009
Corpus ID: 8795409
In this paper, a tool named CheCUDA is designed to checkpoint CUDA applications that use GPUs as accelerators. As existing…
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2008
2008
GPU Bucket Sort Algorithm with Applications to Nearest-neighbour Search
T. Rozen
,
K. Boryczko
,
W. Alda
Journal of WSCG
2008
Corpus ID: 8288277
We present an adoption of the bucket sort algorithm capable of running entirely on GPU architecture. Our implementation employs…
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Highly Cited
2008
Highly Cited
2008
Relational joins on graphics processors
Bingsheng He
,
Ke Yang
,
+4 authors
P. Sander
SIGMOD Conference
2008
Corpus ID: 944705
We present a novel design and implementation of relational join algorithms for new-generation graphics processing units (GPUs…
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2008
2008
Graphic engine resource management
Mikhail Bautin
,
Ashok Dwarakinath
,
T. Chiueh
Electronic imaging
2008
Corpus ID: 16645503
Modern consumer-grade 3D graphic cards boast a computation/memory resource that can easily rival or even exceed that of standard…
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2005
2005
GPU-based object-order ray-casting for large datasets
Wei Hong
,
Feng Qiu
,
A. Kaufman
Fourth International Workshop on Volume Graphics…
2005
Corpus ID: 28337057
We propose a GPU-based object-order ray-casting algorithm for the rendering of large volumetric datasets, such as the Visible…
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2004
2004
A hierarchical shadow volume algorithm
Timo Aila
,
Tomas Akenine-Möller
Graphics Hardware
2004
Corpus ID: 385545
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major…
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Highly Cited
2003
Highly Cited
2003
Delay streams for graphics hardware
Timo Aila
,
Ville Miettinen
,
P. Nordlund
ACM Transactions on Graphics
2003
Corpus ID: 11639122
In causal processes decisions do not depend on future data. Many well-known problems, such as occlusion culling, order…
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Review
1995
Review
1995
Music and Schema Theory : Cognitive Foundations of Systematic Musicology
M. Leman
1995
Corpus ID: 58721921
1. Introduction.- 2. Tone Semantics.- 2.1 The Problem of Tone Semantics.- 2.2 Historical Background.- 2.3 Consonance Theory.- 2.4…
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