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Video Games
Known as:
Games, Video
, game video
, Game, Video
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A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes…
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National Institutes of Health
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Related topics
Related topics
6 relations
Narrower (1)
Computer Games
Games, Recreational
Interactive multimedia
legislation & jurisprudence
standards characteristics
Broader (1)
Play and Playthings
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2013
Highly Cited
2013
Enhancing Cognition with Video Games: A Multiple Game Training Study
Adam C. Oei
,
Michael D. Patterson
PLoS ONE
2013
Corpus ID: 4008938
Background Previous evidence points to a causal link between playing action video games and enhanced cognition and perception…
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Review
2012
Review
2012
Learning, Attentional Control, and Action Video Games
C. S. Green
,
D. Bavelier
,
D. Bavelier
Current Biology
2012
Corpus ID: 16924038
Review
2010
Review
2010
Video Games and Spatial Cognition
I. Spence
,
Jing Feng
2010
Corpus ID: 17141199
Video game enthusiasts spend many hours at play, and this intense activity has the potential to alter both brain and behavior. We…
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Highly Cited
2010
Highly Cited
2010
Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
Deborah I Thompson
,
T. Baranowski
,
+4 authors
M. Griffith
Simulation & Gaming
2010
Corpus ID: 23170269
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior…
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Review
2009
Review
2009
Increasing Speed of Processing With Action Video Games
Matthew W. G. Dye
,
Shawn C. Green
,
D. Bavelier
Current Directions in Psychological Science
2009
Corpus ID: 3060756
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it…
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Review
2009
Review
2009
Video Games: A Route to Large-Scale STEM Education?
M. Mayo
Science
2009
Corpus ID: 206516775
Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many…
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Highly Cited
2008
Highly Cited
2008
Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States
C. Anderson
,
A. Sakamoto
,
+5 authors
K. Kobayashi
Pediatrics
2008
Corpus ID: 2012942
CONTEXT. Youth worldwide play violent video games many hours per week. Previous research suggests that such exposure can increase…
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Highly Cited
2007
Highly Cited
2007
Energy expended playing video console games: an opportunity to increase children's physical activity?
R. Maddison
,
C. N. Mhurchu
,
A. Jull
,
Yannan Jiang
,
H. Prapavessis
,
A. Rodgers
Pediatric Exercise Science
2007
Corpus ID: 14551209
This study sought to quantify the energy expenditure and physical activity associated with playing the "new generation" active…
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Highly Cited
2006
Highly Cited
2006
Effect of action video games on the spatial distribution of visuospatial attention.
Shawn C. Green
,
D. Bavelier
,
Tony Monacelli
,
David McColgin
,
Julie I. Cohen
Journal of Experimental Psychology: Human…
2006
Corpus ID: 1978323
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker…
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Highly Cited
2006
Highly Cited
2006
A Theoretical Model of the Effects and Consequences of Playing Video Games.
Katherine E. Buckley
,
C. Anderson
2006
Corpus ID: 152056525
Though there has been considerable discussion of video game effects in several research literatures, theoretical integrations…
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