Video Games

Known as: Games, Video, game video, Game, Video 
A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes… (More)
National Institutes of Health

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Review
2017
Review
2017
Recent progress in artificial intelligence has renewed interest in building systems that learn and think like people. Many… (More)
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Review
2014
Review
2014
Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day… (More)
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Highly Cited
2013
Highly Cited
2013
Cognitive control is defined by a set of neural processes that allow us to interact with our complex environment in a goal… (More)
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Review
2012
Review
2012
While humans have an incredible capacity to acquire new skills and alter their behavior as a result of experience, enhancements… (More)
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Review
2008
Review
2008
BACKGROUND Video games provide extensive player involvement for large numbers of children and adults, and thereby provide a… (More)
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Highly Cited
2008
Highly Cited
2008
Expert video game players often outperform non-players on measures of basic attention and performance. Such differences might… (More)
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Highly Cited
2008
Highly Cited
2008
Declines in various cognitive abilities, particularly executive control functions, are observed in older adults. An important… (More)
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Highly Cited
2007
Highly Cited
2007
We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports… (More)
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Highly Cited
2003
Highly Cited
2003
As video-game playing has become a ubiquitous activity in today's society, it is worth considering its potential consequences on… (More)
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Highly Cited
2000
Highly Cited
2000
Two studies examined violent video game effects on aggression-related variables. Study 1 found that real-life violent video game… (More)
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